Ykkrosh
d295dacb9b
Change lighting model for new maps to allow better overbrightness. Cache player colours instead of loading from scripts every time the renderer wants them. This was SVN commit r9123.
68 lines
1.4 KiB (Stored with Git LFS)
XML
68 lines
1.4 KiB (Stored with Git LFS)
XML
<?xml version="1.0" encoding="UTF-8"?>
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<Scenario version="5">
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<Terrain patches="16" texture="grass1_spring" priority="0" height="16384"/>
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<Environment>
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<LightingModel>standard</LightingModel>
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<SkySet>default</SkySet>
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<SunColour r="0.749020" g="0.749020" b="0.749020"/>
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<SunElevation angle="0.785398"/>
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<SunRotation angle="5.49779"/>
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<TerrainAmbientColour r="0.501961" g="0.501961" b="0.501961"/>
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<UnitsAmbientColour r="0.501961" g="0.501961" b="0.501961"/>
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<Water>
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<WaterBody>
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<Type>default</Type>
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<Colour r="0.3" g="0.35" b="0.7"/>
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<Height>5</Height>
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<Shininess>150</Shininess>
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<Waviness>8</Waviness>
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<Murkiness>0.45</Murkiness>
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<Tint r="0.28" g="0.3" b="0.59"/>
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<ReflectionTint r="0.28" g="0.3" b="0.59"/>
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<ReflectionTintStrength>0</ReflectionTintStrength>
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</WaterBody>
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</Water>
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</Environment>
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<Camera>
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<Position x="300" y="300" z="-100"/>
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<Rotation angle="0"/>
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<Declination angle="0.523599"/>
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</Camera>
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<ScriptSettings><![CDATA[
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{
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"Name":"Unnamed map",
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"Description":"Give an interesting description of your map.",
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"Keywords": ["hidden"],
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"PlayerData":
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[
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{
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"Civ":"hele"
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},
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{
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"Civ":"hele"
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},
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{
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"Civ":"hele"
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},
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{
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"Civ":"hele"
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},
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{
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"Civ":"hele"
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},
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{
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"Civ":"hele"
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},
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{
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"Civ":"hele"
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},
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{
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"Civ":"hele"
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}
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],
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"CircularMap":true
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}
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]]></ScriptSettings>
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</Scenario>
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