1
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forked from 0ad/0ad
0ad/source/graphics/MapGenerator.cpp
elexis a84e2e57df Use ScriptInterface::CreateObject for ToJSVal<CColor>, and for ToJSVal<Grid<u8> >, ToJSVal<Grid<u16> > used by the AIManager obtaining the pathfinder grid.
Make that function static, so that it can be used for these functions
without slowly having to obtain the ScriptInterface instance using
GetScriptInterfaceAndCBData just to get the JSContext again.
Remove few redundant conversions for CreateObject arguments.

Differential Revision: https://code.wildfiregames.com/D2128
Tested on: gcc 9.1.0, clang 8.0.1, Jenkins
Tedious performance testing in: D2128, D2127

This was SVN commit r22894.
2019-09-13 00:56:51 +00:00

436 lines
14 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "MapGenerator.h"
#include "graphics/MapIO.h"
#include "graphics/Patch.h"
#include "graphics/Terrain.h"
#include "lib/external_libraries/libsdl.h"
#include "lib/status.h"
#include "lib/timer.h"
#include "lib/file/vfs/vfs_path.h"
#include "maths/MathUtil.h"
#include "ps/CLogger.h"
#include "ps/FileIo.h"
#include "ps/Profile.h"
#include "ps/scripting/JSInterface_VFS.h"
#include "scriptinterface/ScriptRuntime.h"
#include "scriptinterface/ScriptConversions.h"
#include "scriptinterface/ScriptInterface.h"
#include "simulation2/helpers/MapEdgeTiles.h"
#include <string>
#include <vector>
// TODO: what's a good default? perhaps based on map size
#define RMS_RUNTIME_SIZE 96 * 1024 * 1024
extern bool IsQuitRequested();
static bool
MapGeneratorInterruptCallback(JSContext* UNUSED(cx))
{
// This may not use SDL_IsQuitRequested(), because it runs in a thread separate to SDL, see SDL_PumpEvents
if (IsQuitRequested())
{
LOGWARNING("Quit requested!");
return false;
}
return true;
}
CMapGeneratorWorker::CMapGeneratorWorker()
{
// If something happens before we initialize, that's a failure
m_Progress = -1;
}
CMapGeneratorWorker::~CMapGeneratorWorker()
{
// Wait for thread to end
m_WorkerThread.join();
}
void CMapGeneratorWorker::Initialize(const VfsPath& scriptFile, const std::string& settings)
{
std::lock_guard<std::mutex> lock(m_WorkerMutex);
// Set progress to positive value
m_Progress = 1;
m_ScriptPath = scriptFile;
m_Settings = settings;
// Launch the worker thread
m_WorkerThread = std::thread(RunThread, this);
}
void* CMapGeneratorWorker::RunThread(CMapGeneratorWorker* self)
{
debug_SetThreadName("MapGenerator");
g_Profiler2.RegisterCurrentThread("MapGenerator");
shared_ptr<ScriptRuntime> mapgenRuntime = ScriptInterface::CreateRuntime(g_ScriptRuntime, RMS_RUNTIME_SIZE);
// Enable the script to be aborted
JS_SetInterruptCallback(mapgenRuntime->m_rt, MapGeneratorInterruptCallback);
self->m_ScriptInterface = new ScriptInterface("Engine", "MapGenerator", mapgenRuntime);
// Run map generation scripts
if (!self->Run() || self->m_Progress > 0)
{
// Don't leave progress in an unknown state, if generator failed, set it to -1
std::lock_guard<std::mutex> lock(self->m_WorkerMutex);
self->m_Progress = -1;
}
SAFE_DELETE(self->m_ScriptInterface);
// At this point the random map scripts are done running, so the thread has no further purpose
// and can die. The data will be stored in m_MapData already if successful, or m_Progress
// will contain an error value on failure.
return NULL;
}
bool CMapGeneratorWorker::Run()
{
JSContext* cx = m_ScriptInterface->GetContext();
JSAutoRequest rq(cx);
m_ScriptInterface->SetCallbackData(static_cast<void*> (this));
// Replace RNG with a seeded deterministic function
m_ScriptInterface->ReplaceNondeterministicRNG(m_MapGenRNG);
RegisterScriptFunctions();
// Parse settings
JS::RootedValue settingsVal(cx);
if (!m_ScriptInterface->ParseJSON(m_Settings, &settingsVal) && settingsVal.isUndefined())
{
LOGERROR("CMapGeneratorWorker::Run: Failed to parse settings");
return false;
}
// Prevent unintentional modifications to the settings object by random map scripts
if (!m_ScriptInterface->FreezeObject(settingsVal, true))
{
LOGERROR("CMapGeneratorWorker::Run: Failed to deepfreeze settings");
return false;
}
// Init RNG seed
u32 seed = 0;
if (!m_ScriptInterface->HasProperty(settingsVal, "Seed") ||
!m_ScriptInterface->GetProperty(settingsVal, "Seed", seed))
LOGWARNING("CMapGeneratorWorker::Run: No seed value specified - using 0");
m_MapGenRNG.seed(seed);
// Copy settings to global variable
JS::RootedValue global(cx, m_ScriptInterface->GetGlobalObject());
if (!m_ScriptInterface->SetProperty(global, "g_MapSettings", settingsVal, true, true))
{
LOGERROR("CMapGeneratorWorker::Run: Failed to define g_MapSettings");
return false;
}
// Load RMS
LOGMESSAGE("Loading RMS '%s'", m_ScriptPath.string8());
if (!m_ScriptInterface->LoadGlobalScriptFile(m_ScriptPath))
{
LOGERROR("CMapGeneratorWorker::Run: Failed to load RMS '%s'", m_ScriptPath.string8());
return false;
}
return true;
}
void CMapGeneratorWorker::RegisterScriptFunctions()
{
// VFS
JSI_VFS::RegisterScriptFunctions_Maps(*m_ScriptInterface);
// Globalscripts may use VFS script functions
m_ScriptInterface->LoadGlobalScripts();
// File loading
m_ScriptInterface->RegisterFunction<bool, VfsPath, CMapGeneratorWorker::LoadLibrary>("LoadLibrary");
m_ScriptInterface->RegisterFunction<JS::Value, VfsPath, CMapGeneratorWorker::LoadHeightmap>("LoadHeightmapImage");
m_ScriptInterface->RegisterFunction<JS::Value, VfsPath, CMapGeneratorWorker::LoadMapTerrain>("LoadMapTerrain");
// Progression and profiling
m_ScriptInterface->RegisterFunction<void, int, CMapGeneratorWorker::SetProgress>("SetProgress");
m_ScriptInterface->RegisterFunction<double, CMapGeneratorWorker::GetMicroseconds>("GetMicroseconds");
m_ScriptInterface->RegisterFunction<void, JS::HandleValue, CMapGeneratorWorker::ExportMap>("ExportMap");
// Template functions
m_ScriptInterface->RegisterFunction<CParamNode, std::string, CMapGeneratorWorker::GetTemplate>("GetTemplate");
m_ScriptInterface->RegisterFunction<bool, std::string, CMapGeneratorWorker::TemplateExists>("TemplateExists");
m_ScriptInterface->RegisterFunction<std::vector<std::string>, std::string, bool, CMapGeneratorWorker::FindTemplates>("FindTemplates");
m_ScriptInterface->RegisterFunction<std::vector<std::string>, std::string, bool, CMapGeneratorWorker::FindActorTemplates>("FindActorTemplates");
// Engine constants
// Length of one tile of the terrain grid in metres.
// Useful to transform footprint sizes to the tilegrid coordinate system.
m_ScriptInterface->SetGlobal("TERRAIN_TILE_SIZE", static_cast<int>(TERRAIN_TILE_SIZE));
// Number of impassable tiles at the map border
m_ScriptInterface->SetGlobal("MAP_BORDER_WIDTH", static_cast<int>(MAP_EDGE_TILES));
}
int CMapGeneratorWorker::GetProgress()
{
std::lock_guard<std::mutex> lock(m_WorkerMutex);
return m_Progress;
}
double CMapGeneratorWorker::GetMicroseconds(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
{
return JS_Now();
}
shared_ptr<ScriptInterface::StructuredClone> CMapGeneratorWorker::GetResults()
{
std::lock_guard<std::mutex> lock(m_WorkerMutex);
return m_MapData;
}
bool CMapGeneratorWorker::LoadLibrary(ScriptInterface::CxPrivate* pCxPrivate, const VfsPath& name)
{
CMapGeneratorWorker* self = static_cast<CMapGeneratorWorker*>(pCxPrivate->pCBData);
return self->LoadScripts(name);
}
void CMapGeneratorWorker::ExportMap(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue data)
{
CMapGeneratorWorker* self = static_cast<CMapGeneratorWorker*>(pCxPrivate->pCBData);
// Copy results
std::lock_guard<std::mutex> lock(self->m_WorkerMutex);
self->m_MapData = self->m_ScriptInterface->WriteStructuredClone(data);
self->m_Progress = 0;
}
void CMapGeneratorWorker::SetProgress(ScriptInterface::CxPrivate* pCxPrivate, int progress)
{
CMapGeneratorWorker* self = static_cast<CMapGeneratorWorker*>(pCxPrivate->pCBData);
// Copy data
std::lock_guard<std::mutex> lock(self->m_WorkerMutex);
if (progress >= self->m_Progress)
self->m_Progress = progress;
else
LOGWARNING("The random map script tried to reduce the loading progress from %d to %d", self->m_Progress, progress);
}
CParamNode CMapGeneratorWorker::GetTemplate(ScriptInterface::CxPrivate* pCxPrivate, const std::string& templateName)
{
CMapGeneratorWorker* self = static_cast<CMapGeneratorWorker*>(pCxPrivate->pCBData);
const CParamNode& templateRoot = self->m_TemplateLoader.GetTemplateFileData(templateName).GetChild("Entity");
if (!templateRoot.IsOk())
LOGERROR("Invalid template found for '%s'", templateName.c_str());
return templateRoot;
}
bool CMapGeneratorWorker::TemplateExists(ScriptInterface::CxPrivate* pCxPrivate, const std::string& templateName)
{
CMapGeneratorWorker* self = static_cast<CMapGeneratorWorker*>(pCxPrivate->pCBData);
return self->m_TemplateLoader.TemplateExists(templateName);
}
std::vector<std::string> CMapGeneratorWorker::FindTemplates(ScriptInterface::CxPrivate* pCxPrivate, const std::string& path, bool includeSubdirectories)
{
CMapGeneratorWorker* self = static_cast<CMapGeneratorWorker*>(pCxPrivate->pCBData);
return self->m_TemplateLoader.FindTemplates(path, includeSubdirectories, SIMULATION_TEMPLATES);
}
std::vector<std::string> CMapGeneratorWorker::FindActorTemplates(ScriptInterface::CxPrivate* pCxPrivate, const std::string& path, bool includeSubdirectories)
{
CMapGeneratorWorker* self = static_cast<CMapGeneratorWorker*>(pCxPrivate->pCBData);
return self->m_TemplateLoader.FindTemplates(path, includeSubdirectories, ACTOR_TEMPLATES);
}
bool CMapGeneratorWorker::LoadScripts(const VfsPath& libraryName)
{
// Ignore libraries that are already loaded
if (m_LoadedLibraries.find(libraryName) != m_LoadedLibraries.end())
return true;
// Mark this as loaded, to prevent it recursively loading itself
m_LoadedLibraries.insert(libraryName);
VfsPath path = VfsPath(L"maps/random/") / libraryName / VfsPath();
VfsPaths pathnames;
// Load all scripts in mapgen directory
Status ret = vfs::GetPathnames(g_VFS, path, L"*.js", pathnames);
if (ret == INFO::OK)
{
for (const VfsPath& p : pathnames)
{
LOGMESSAGE("Loading map generator script '%s'", p.string8());
if (!m_ScriptInterface->LoadGlobalScriptFile(p))
{
LOGERROR("CMapGeneratorWorker::LoadScripts: Failed to load script '%s'", p.string8());
return false;
}
}
}
else
{
// Some error reading directory
wchar_t error[200];
LOGERROR("CMapGeneratorWorker::LoadScripts: Error reading scripts in directory '%s': %s", path.string8(), utf8_from_wstring(StatusDescription(ret, error, ARRAY_SIZE(error))));
return false;
}
return true;
}
JS::Value CMapGeneratorWorker::LoadHeightmap(ScriptInterface::CxPrivate* pCxPrivate, const VfsPath& filename)
{
std::vector<u16> heightmap;
if (LoadHeightmapImageVfs(filename, heightmap) != INFO::OK)
{
LOGERROR("Could not load heightmap file '%s'", filename.string8());
return JS::UndefinedValue();
}
CMapGeneratorWorker* self = static_cast<CMapGeneratorWorker*>(pCxPrivate->pCBData);
JSContext* cx = self->m_ScriptInterface->GetContext();
JSAutoRequest rq(cx);
JS::RootedValue returnValue(cx);
ToJSVal_vector(cx, &returnValue, heightmap);
return returnValue;
}
// See CMapReader::UnpackTerrain, CMapReader::ParseTerrain for the reordering
JS::Value CMapGeneratorWorker::LoadMapTerrain(ScriptInterface::CxPrivate* pCxPrivate, const VfsPath& filename)
{
CMapGeneratorWorker* self = static_cast<CMapGeneratorWorker*>(pCxPrivate->pCBData);
JSContext* cx = self->m_ScriptInterface->GetContext();
JSAutoRequest rq(cx);
if (!VfsFileExists(filename))
{
self->m_ScriptInterface->ReportError(
("Terrain file \"" + filename.string8() + "\" does not exist!").c_str());
return JS::UndefinedValue();
}
CFileUnpacker unpacker;
unpacker.Read(filename, "PSMP");
if (unpacker.GetVersion() < CMapIO::FILE_READ_VERSION)
{
self->m_ScriptInterface->ReportError(
("Could not load terrain file \"" + filename.string8() + "\" too old version!").c_str());
return JS::UndefinedValue();
}
// unpack size
ssize_t patchesPerSide = (ssize_t)unpacker.UnpackSize();
size_t verticesPerSide = patchesPerSide * PATCH_SIZE + 1;
// unpack heightmap
std::vector<u16> heightmap;
heightmap.resize(SQR(verticesPerSide));
unpacker.UnpackRaw(&heightmap[0], SQR(verticesPerSide) * sizeof(u16));
// unpack texture names
size_t textureCount = unpacker.UnpackSize();
std::vector<std::string> textureNames;
textureNames.reserve(textureCount);
for (size_t i = 0; i < textureCount; ++i)
{
CStr texturename;
unpacker.UnpackString(texturename);
textureNames.push_back(texturename);
}
// unpack texture IDs per tile
ssize_t tilesPerSide = patchesPerSide * PATCH_SIZE;
std::vector<CMapIO::STileDesc> tiles;
tiles.resize(size_t(SQR(tilesPerSide)));
unpacker.UnpackRaw(&tiles[0], sizeof(CMapIO::STileDesc) * tiles.size());
// reorder by patches and store and save texture IDs per tile
std::vector<u16> textureIDs;
for (ssize_t x = 0; x < tilesPerSide; ++x)
{
size_t patchX = x / PATCH_SIZE;
size_t offX = x % PATCH_SIZE;
for (ssize_t y = 0; y < tilesPerSide; ++y)
{
size_t patchY = y / PATCH_SIZE;
size_t offY = y % PATCH_SIZE;
// m_Priority and m_Tex2Index unused
textureIDs.push_back(tiles[(patchY * patchesPerSide + patchX) * SQR(PATCH_SIZE) + (offY * PATCH_SIZE + offX)].m_Tex1Index);
}
}
JS::RootedValue returnValue(cx);
ScriptInterface::CreateObject(
cx,
&returnValue,
"height", heightmap,
"textureNames", textureNames,
"textureIDs", textureIDs);
return returnValue;
}
//////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////
CMapGenerator::CMapGenerator() : m_Worker(new CMapGeneratorWorker())
{
}
CMapGenerator::~CMapGenerator()
{
delete m_Worker;
}
void CMapGenerator::GenerateMap(const VfsPath& scriptFile, const std::string& settings)
{
m_Worker->Initialize(scriptFile, settings);
}
int CMapGenerator::GetProgress()
{
return m_Worker->GetProgress();
}
shared_ptr<ScriptInterface::StructuredClone> CMapGenerator::GetResults()
{
return m_Worker->GetResults();
}