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forked from 0ad/0ad
0ad/binaries/data/mods/public/shaders/instancing_light.vs
2011-03-18 16:55:51 +00:00

15 lines
397 B
GLSL

vec3 lighting(vec3 normal);
vec3 InstancingNormal(vec3 normal);
vec4 InstancingPosition(vec4 position);
void main()
{
vec3 normal = InstancingNormal(gl_Normal);
vec4 worldPos = InstancingPosition(gl_Vertex);
gl_FrontColor = clamp(vec4(lighting(normal), 1.0) * gl_Color, 0.0, 1.0);
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_Position = gl_ModelViewProjectionMatrix * worldPos;
}