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forked from 0ad/0ad
0ad/binaries/data/mods/official/art/textures
Acumen 8315bcce96 * Fixed invalid name bug that slipped in when I did a blind commit. (Minimap buttons aren't positioned right, but at least I've got some of them up.)
* Split command backs into outer ring and inner bubble (so nested
add_color can be used to illuminate only the interior).
* Used nested add_color (when you have a new toy, you have to play with
it) to make only the icon of a tab illuminate, which looks a lot better.
* Removed garrison sprite definition, since that cell sheet is not long
for this world.

This was SVN commit r3662.
2006-03-18 06:58:16 +00:00
..
cursors removal of the last of the .png files (except what is left over in your local screenshot folders) 2005-11-18 22:50:37 +00:00
particles This was SVN commit r3370. 2006-01-19 11:32:09 +00:00
skins Here are some civ icons 2006-03-08 07:32:39 +00:00
terrain This was SVN commit r3536. 2006-02-19 02:39:49 +00:00
ui * Fixed invalid name bug that slipped in when I did a blind commit. (Minimap buttons aren't positioned right, but at least I've got some of them up.) 2006-03-18 06:58:16 +00:00