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forked from 0ad/0ad
0ad/source
leper 8629b83ed9 Remove unneeded include.
That was a leftover from a previous iteration of the code.

This was SVN commit r20247.
2017-09-30 15:29:13 +00:00
..
collada Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
graphics Move GameView ScriptFunctions to its JS Interface, refs #4772. 2017-09-11 23:03:27 +00:00
gui Move Main ScriptFunctions to a new JS Interface, refs #4772. 2017-09-12 03:11:33 +00:00
i18n Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
lib Add FALLTHROUGH, which in the best case is just [[fallthrough]]. 2017-09-01 20:04:53 +00:00
lobby Display previously received lobby chat messages when returning from the gamesetup. 2017-08-29 16:04:45 +00:00
maths Insert cinematic path nodes after the currently selected node instead of before (so paths are not created in the opposite of the expected order). 2017-07-01 15:49:59 +00:00
mocks More FreeBSD build fixes. 2012-01-30 06:21:11 +00:00
network Fix build without precompiled headers. 2017-09-12 22:18:39 +00:00
pch Switch to std::shared_ptr and std::weak_ptr. 2015-01-25 03:10:58 +00:00
ps Remove unneeded include. 2017-09-30 15:29:13 +00:00
renderer Fix some format specifiers in debug strings. Reviewed by leper. 2017-09-16 15:28:01 +00:00
scriptinterface Make FromJSProperty actually part of ScriptInterface. 2017-09-12 22:52:15 +00:00
simulation2 Switch back to an unplaceable filter for templates. 2017-09-30 15:22:51 +00:00
soundmanager Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
third_party Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
tools Switch back to an unplaceable filter for templates. 2017-09-30 15:22:51 +00:00
main.cpp Command line option for pid+timestamp in OOS dump, mainlog and interestinglog 2017-09-09 13:16:05 +00:00
test_setup.cpp Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00