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forked from 0ad/0ad
0ad/source/scripting/EventTypes.h
2005-05-10 07:13:25 +00:00

36 lines
1.1 KiB
C

// EventTypes.h
// Script event declarations
enum EEventType
{
// Entity events
EVENT_INITIALIZE = 0,
EVENT_TICK,
EVENT_ATTACK,
EVENT_GATHER,
EVENT_DAMAGE,
EVENT_TARGET_CHANGED,
EVENT_PREPARE_ORDER,
EVENT_ORDER_TRANSITION,
EVENT_LAST,
// Projectile events
EVENT_IMPACT = 0,
EVENT_MISS,
// General events
EVENT_GAME_START = 0,
EVENT_GAME_TICK,
EVENT_SELECTION_CHANGED,
};
// Only used for entity events...
static const wchar_t* EventNames[] =
{
/* EVENT_INITIALIZE */ L"onInitialize",
/* EVENT_TICK */ L"onTick",
/* EVENT_ATTACK */ L"onAttack", /* This unit is the one doing the attacking... */
/* EVENT_GATHER */ L"onGather", /* This unit is the one doing the gathering... */
/* EVENT_DAMAGE */ L"onTakesDamage",
/* EVENT_TARGET_CHANGED */ L"onTargetChanged", /* If this unit is selected and the mouseover object changes */
/* EVENT_PREPARE_ORDER */ L"onPrepareOrder", /* To check if a unit can execute a given order */
/* EVENT_ORDER_TRANSITION */ L"onOrderTransition" /* When we change orders (sometimes...) */
};