..
scripting
- fix w4 warnings
2005-08-09 15:55:44 +00:00
Aura.cpp
Fixed GC bug (plus some potential ones that didn't seem to actually cause problems).
2006-03-16 03:45:31 +00:00
Aura.h
Added C++ code for auras. Some things that still need to be implemented are:
2005-12-13 08:05:30 +00:00
BaseEntity.cpp
Initialized health to 0 for entities with no health.
2006-03-04 01:15:32 +00:00
BaseEntity.h
Added construction logic in startPlacing and Entity and BaseEntity, as well as the Death event.
2006-02-26 09:55:20 +00:00
BaseEntityCollection.cpp
- fix w4 warnings
2005-08-09 15:55:44 +00:00
BaseEntityCollection.h
all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up)
2005-05-03 21:36:57 +00:00
BoundingObjects.cpp
- fix w4 warnings
2005-08-09 15:55:44 +00:00
BoundingObjects.h
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
2005-05-10 07:13:25 +00:00
Collision.cpp
Added a "collision patch" system that groups entities into a grid on top of the map to make aura checking and collision detection faster.
2005-12-16 05:35:26 +00:00
Collision.h
Added a "collision patch" system that groups entities into a grid on top of the map to make aura checking and collision detection faster.
2005-12-16 05:35:26 +00:00
Entity.cpp
Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
2006-03-21 20:55:45 +00:00
Entity.h
Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
2006-03-17 03:59:49 +00:00
EntityHandles.cpp
- fix w4 warnings
2005-08-09 15:55:44 +00:00
EntityHandles.h
Fixed warnings
2005-05-18 21:19:56 +00:00
EntityManager.cpp
Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
2006-03-17 03:59:49 +00:00
EntityManager.h
Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
2006-03-21 20:55:45 +00:00
EntityMessage.h
Linux/GCC Compat
2004-11-23 23:56:10 +00:00
EntityOrders.h
Added production queue system and associated events. It might still need some extra features but it should be functional.
2006-02-22 22:45:16 +00:00
EntityPredicate.h
Forcing update of EntityPredicate.h
2005-03-30 18:25:07 +00:00
EntityProperties.cpp
- fix w4 warnings
2005-08-09 15:55:44 +00:00
EntityProperties.h
- fix w4 warnings
2005-08-09 15:55:44 +00:00
EntityStateProcessing.cpp
Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
2006-03-21 20:55:45 +00:00
EntitySupport.h
Added production queue system and associated events. It might still need some extra features but it should be functional.
2006-02-22 22:45:16 +00:00
EventHandlers.cpp
Added production queue system and associated events. It might still need some extra features but it should be functional.
2006-02-22 22:45:16 +00:00
EventHandlers.h
Added construction logic in startPlacing and Entity and BaseEntity, as well as the Death event.
2006-02-26 09:55:20 +00:00
LOSManager.cpp
- vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap.
2006-01-24 08:16:29 +00:00
LOSManager.h
Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
2006-03-21 20:55:45 +00:00
PathfindEngine.cpp
Generic orders source commit. Also includes a fix to the animation bug where one frame of "idle" is played at the end of each cycle, and an enhancement to the entity script loading code to only load each script file once, which should save loading time and also allow script files to behave in a more logical way (e.g. no redeclaration errors when you have a constant).
2005-12-29 08:42:44 +00:00
PathfindEngine.h
Generic orders source commit. Also includes a fix to the animation bug where one frame of "idle" is played at the end of each cycle, and an enhancement to the entity script loading code to only load each script file once, which should save loading time and also allow script files to behave in a more logical way (e.g. no redeclaration errors when you have a constant).
2005-12-29 08:42:44 +00:00
PathfindSparse.cpp
Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
2006-03-21 20:55:45 +00:00
PathfindSparse.h
Combat code, some scripting, broken network, and fixed some bugs.
2004-11-11 07:09:32 +00:00
ProductionQueue.cpp
file_cache: fix: add buf/size combo to exact_buf_oracle if file_io rounded size up.
2006-03-07 05:44:34 +00:00
ProductionQueue.h
Added production queue system and associated events. It might still need some extra features but it should be functional.
2006-02-22 22:45:16 +00:00
Projectile.cpp
Terrain, Interact, LOSManager, Atlas, etc: Fixed some off-by-one and off-by-FLT_EPSILON problems with objects near/off the edge of the map. Also changed some model.GetBounds().GetCentre() into model.GetTransform().GetTranslation() to fix off-by-centre-of-bounds-minus-position problems. Thus, you can no longer make units in Atlas disappear off the edge and never be seen or selected again. Also changed out-of-bounds LOS value to make them visible if they somehow escape anyway. Also fixed out-of-bounds access of terrain heightmap.
2005-12-09 01:08:08 +00:00
Projectile.h
Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
2006-03-21 20:55:45 +00:00
Scheduler.cpp
Added support for cancelling a timeout or interval set using setTimeout/setInterval, which is used by the infidelity aura.
2005-12-18 07:33:16 +00:00
Scheduler.h
Removed a compile warning and changed scheduler's "tasks to cancel" set to a hash set.
2005-12-18 07:41:02 +00:00
ScriptObject.cpp
- fix w4 warnings
2005-08-09 15:55:44 +00:00
ScriptObject.h
Changes to actor speed specifications.
2005-05-27 00:38:30 +00:00
Simulation.cpp
update load time estimates. CSimulation is quite high and in need of optimization!
2006-03-18 21:25:03 +00:00
Simulation.h
Atlas: Vaguely usable object placement code. Bug fixes.
2005-12-02 21:08:10 +00:00
TurnManager.cpp
New JavaScript interface for the network client, plus some linux/gcc/misc fixes
2005-01-17 04:52:02 +00:00
TurnManager.h
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00