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forked from 0ad/0ad
0ad/binaries/data/mods/public/gui/manual/intro.txt
Ykkrosh 0da7e822ff # Add opt-in automatic feedback system.
Add GL implementation limits to hwdetect.
Make the in-game manual support multiple text files.
Remove unnecessary instruction on how to close the manual window.
Make guitextobject.caption return the original value without stripping
formatting tags.
Remove unused non-VFS support from config system.
Support writing config files back to their original path.
Remove unnecessary user profile directory; use normal config directory.

This was SVN commit r8925.
2011-02-16 20:40:15 +00:00

91 lines
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Plaintext

[font="serif-bold-18"]0 A.D. in-game manual
[font="serif-14"]
Thank you for installing 0 A.D.! This page will give a brief overview of the features available in this incomplete, under-development, alpha version of the game.
[font="serif-bold-16"]Graphics settings
[font="serif-14"]You can switch between fullscreen and windowed mode by pressing Alt+Enter. In windowed mode, you can resize the window. If the game runs too slowly, you can change some settings in the configuration file: look for binaries/data/config/default.cfg in the location where the game is installed, which gives instructions for editing, and try disabling the "fancywater" and "shadows" options.
[font="serif-bold-16"]Playing the game
[font="serif-14"]The controls and gameplay should be familiar to players of traditional RTS games. There are currently a lot of missing features and poorly-balanced stats – you will probably have to wait until a beta release for it to work well.
Basic controls:
• Left-click to select units.
• Left-click-and-drag to select groups of units.
• Right-click to order units to the target.
• Arrow keys or WASD keys to move the camera.
• Ctrl + arrow keys, or shift + mouse wheel, to rotate the camera.
• Mouse wheel, or "+" and "-" keys, to zoom.
[font="serif-bold-16"]Modes
[font="serif-14"]The main menu gives access to two game modes:
• [font="serif-bold-14"]Single-player[font="serif-14"] — the game does not have any AI opponents yet, but you can use this to test the game's mechanics.
• [font="serif-bold-14"]Multiplayer[font="serif-14"] — play against human opponents over the internet.
To set up a multiplayer game, one player must select the "Host game" option. The game uses UDP port 20595, so the host must configure their NAT/firewall/etc to allow this. Other players can then select "Join game" and enter the host's IP address.
[font="serif-bold-16"]Game setup
[font="serif-14"]In a multiplayer game, only the host can alter the game setup options.
First, select a map to play on. The "techdemo" maps are designed for testing particular gameplay features and are probably not generally useful.
Next, you can use the drop-down lists in the player list to select who controls which player in the map. This always shows 8 players – anyone who is assigned to a player that doesn't exist in the map, or is not assigned to any player at all, will probably not have a fun time.
When you are ready to start, click the "Start game" button.
[font="serif-bold-16"]Hotkeys:
[font="serif-bold-14"]Always
[font="serif-14"]Alt+F4: Close the game, without confirmation
F9: Show/hide console
Shift + F: Show/hide frame counter (FPS)
F11: Enable/disable real-time performance profiler (toggles through the displays of information)
Shift+F11: Save current profiler data to "logs/profile.txt"
F2: Take screenshot (in .png format, saved to %appdata%/0ad\data\screenshots on Windows)
Shift+F2: Take huge screenshot (6400px*4800px, in .bmp format, saved to %appdata%/0ad\data\screenshots on Windows)
[font="serif-bold-14"]In Game
[font="serif-14"]Alt + Enter: Toggle between fullscreen and windowed
Double Left Click: Select all of your units of the same kind on the screen
Triple Left Click: Select all of your units of the same kind on the entire map
F10: Open/close menu
ESC: Close all dialogs (chat, menu)
Enter/return:Open/send chat
Pause: Pause/unpause the game
Delete: Delete currently selected unit/units/building/buildings
[font="serif-bold-14"]Modify mouse action
[font="serif-14"]Ctrl + Right Click on building: Garrison
Shift + Right Click: Queue the move/build/gather/etc order
Shift + Left click when training unit/s: Add units in batches of five
Shift + Left Click or Left Drag over unit on map: Add unit to selection
Ctrl + Left Click or Left Drag over unit on map: Remove unit from selection
Ctrl + Left Click on unit/group icon with multiple units selected: Deselect
[font="serif-bold-14"]Overlays
[font="serif-14"]G: Hide/show the GUI
Shift+D: Show/hide developer overlay (with developer options)
[font="serif-bold-14"]Camera manipulation
[font="serif-14"]W or [up]: Pan screen up
S or [down]: Pan screen down
A or [left]: Pan screen left
D or [right]: Pan screen right
Ctrl + W or [up]: Rotate camera to look upward
Ctrl + S or [down]: Rotate camera to look downward
Ctrl + A or [left]: Rotate camera clockwise around terrain
Ctrl + D or [right]: Rotate camera anticlockwise around terrain
Q: Rotate camera clockwise around terrain
E: Rotate camera anticlockwise around terrain
Shift + Mouse Wheel Rotate Up: Rotate camera clockwise around terrain
Shift + Mouse Wheel Rotate Down: Rotate camera anticlockwise around terrain
F: Follow the selected unit (move the camera to stop the camera from following the unit/s)
H: Reset camera zoom/orientation
+: Zoom in (keep pressed for continuous zoom)
-: Zoom out (keep pressed for continuous zoom)
Alt+W: Toggle through wireframe modes
Middle Mouse Button or / (ForwardSlash): Keep pressed and move the mouse to pan
[font="serif-bold-14"]During Building Placement
[font="serif-14"][: Rotate building 15 degrees counter-clockwise
]: Rotate building 15 degrees clockwise