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forked from 0ad/0ad
0ad/binaries/data/mods/public/shaders/terrain_decal.xml
Ykkrosh 97c934ad1c Apply unit shading colour in shader renderpath.
Don't adjust the shading colour of units in FoW (the shading comes from
the LOS texture instead).

This was SVN commit r9142.
2011-04-02 12:04:19 +00:00

22 lines
694 B
XML

<?xml version="1.0" encoding="utf-8"?>
<program type="arb">
<define name="DECAL" value="1"/>
<vertex file="terrain_common.vp">
<uniform name="sunColor" loc="0" type="vec3"/>
<uniform name="losTransform" loc="1" type="vec2"/>
<uniform name="shadowTransform" loc="2" type="mat4"/>
</vertex>
<fragment file="terrain_common.fp">
<uniform name="baseTex" loc="0" type="sampler2D"/>
<uniform name="shadowTex" loc="2" type="sampler2DShadow"/>
<uniform name="losTex" loc="3" type="sampler2D"/>
<uniform name="ambient" loc="0" type="vec3"/>
<uniform name="shadingColor" loc="1" type="vec3"/>
</fragment>
</program>