e21ebb37f5
This was SVN commit r141.
100 lines
1.9 KiB
C++
Executable File
100 lines
1.9 KiB
C++
Executable File
/*
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GUI Object - Text [field]
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by Gustav Larsson
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gee@pyro.nu
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--Overview--
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GUI Object representing a text field
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--More info--
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Check GUI.h
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*/
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#ifndef CText_H
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#define CText_H
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//--------------------------------------------------------
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// Includes / Compiler directives
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//--------------------------------------------------------
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#include "GUI.h"
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// TODO Gee: Remove
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class IGUIScrollBar;
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//--------------------------------------------------------
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// Macros
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//--------------------------------------------------------
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//--------------------------------------------------------
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// Types
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//--------------------------------------------------------
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//--------------------------------------------------------
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// Declarations
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//--------------------------------------------------------
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/**
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* Text Settings
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*/
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struct STextSettings
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{
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CStr m_Font;
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CStr m_Sprite;
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EAlign m_TextAlign;
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CColor m_TextColor;
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EValign m_TextValign;
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CStr m_ToolTip;
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CStr m_ToolTipStyle;
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bool m_ScrollBar;
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CStr m_ScrollBarStyle;
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};
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///////////////////////////////////////////////////////////////////////////////
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/**
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* @author Gustav Larsson
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*
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* Text field that just displays static text.
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*
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* @see IGUIObject
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* @see IGUISettingsObject
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* @see STextSettings
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*/
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class CText : public IGUISettingsObject<STextSettings>, public IGUIScrollBarOwner
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{
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GUI_OBJECT(CText)
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public:
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CText();
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virtual ~CText();
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/**
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* Since we're doing multiple inheritance, this is to avoid error message
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*
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* @return Settings infos
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*/
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virtual map_Settings GetSettingsInfo() const { return IGUISettingsObject<STextSettings>::m_SettingsInfo; }
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virtual void ResetStates() { IGUIScrollBarOwner::ResetStates(); }
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/**
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* Handle Messages
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*
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* @param Message GUI Message
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*/
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virtual void HandleMessage(const SGUIMessage &Message);
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/**
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* Draws the Text
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*/
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virtual void Draw();
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// TODO Gee: Temp!
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//CGUIScrollBar m_ScrollBar;
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};
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#endif
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