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forked from 0ad/0ad
0ad/source/scriptinterface/ScriptStats.h
wraitii 369c2e8801 Further header & precompiled cleanup, fix no-PCH builds.
GUIObjectBase is made a IGUIObject* to avoid including those headers
un-necessarily. Subsequent diffs ought to clean up the various of
pointers for that with a similar type with reference semantics.

Also:
- Add standard C and C++ headers (mostly cstring for memcpy, string and
vector) where needed.
- Swap out some includes for forward declarations
- Clean up un-necessary boost includes in precompiled and other headers.
- Clean up precompiled headers, including fewer things.
- Move ACPI to the windows-specific folder as it's included there only
and mostly specific to that platform.

Thanks Stan for the testing.

Differential Revision: https://code.wildfiregames.com/D3129
This was SVN commit r24352.
2020-12-09 14:39:14 +00:00

53 lines
1.7 KiB
C++

/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_SCRIPTSTATS
#define INCLUDED_SCRIPTSTATS
#include "ps/ProfileViewer.h"
#include <vector>
class ScriptInterface;
class CScriptStatsTable : public AbstractProfileTable
{
NONCOPYABLE(CScriptStatsTable);
public:
CScriptStatsTable();
void Add(const ScriptInterface* scriptInterface, const std::string& title);
void Remove(const ScriptInterface* scriptInterface);
virtual CStr GetName();
virtual CStr GetTitle();
virtual size_t GetNumberRows();
virtual const std::vector<ProfileColumn>& GetColumns();
virtual CStr GetCellText(size_t row, size_t col);
virtual AbstractProfileTable* GetChild(size_t row);
private:
std::vector<std::pair<const ScriptInterface*, std::string> > m_ScriptInterfaces;
std::vector<ProfileColumn> m_ColumnDescriptions;
};
// To simplify the UI we want to use a single table for all script interfaces,
// so just make it a global that they can all add themselves to
extern CScriptStatsTable* g_ScriptStatsTable;
#endif // INCLUDED_SCRIPTSTATS