74 lines
2.6 KiB
C++
Executable File
74 lines
2.6 KiB
C++
Executable File
#include "precompiled.h"
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#include "EventHandlers.h"
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#include "Entity.h"
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CEventGeneric::CEventGeneric( CEntity* target, int action ) : CScriptEvent( L"generic", EVENT_GENERIC, true)
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{
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m_target = target;
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m_action = action;
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AddLocalProperty( L"target", &m_target );
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AddLocalProperty( L"action", &m_action );
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}
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/*CEventDamage::CEventDamage( CEntity* inflictor, CDamageType* damage ) : CScriptEvent( L"takesDamage", EVENT_DAMAGE, true )
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{
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m_inflictor = inflictor;
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m_damage = damage;
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AddLocalProperty( L"inflictor", &m_inflictor, true );
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AddLocalProperty( L"damage", &m_damage );
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}*/
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CEventTargetChanged::CEventTargetChanged( CEntity* target ) : CScriptEvent( L"targetChanged", EVENT_TARGET_CHANGED, false )
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{
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m_target = target;
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m_defaultOrder = -1;
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m_defaultAction = 0;
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m_defaultCursor = L"arrow-default";
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m_secondaryOrder = -1;
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m_secondaryAction = 0;
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m_secondaryCursor = L"arrow-default";
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AddLocalProperty( L"target", &m_target, true );
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AddLocalProperty( L"defaultOrder", &m_defaultOrder );
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AddLocalProperty( L"defaultAction", &m_defaultAction );
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AddLocalProperty( L"defaultCursor", &m_defaultCursor );
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AddLocalProperty( L"secondaryOrder", &m_secondaryOrder );
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AddLocalProperty( L"secondaryCursor", &m_secondaryCursor );
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AddLocalProperty( L"secondaryAction", &m_secondaryAction );
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}
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CEventPrepareOrder::CEventPrepareOrder( CEntity* target, int orderType ) : CScriptEvent( L"prepareOrder", EVENT_PREPARE_ORDER, true )
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{
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m_target = target;
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m_orderType = orderType;
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AddLocalProperty( L"target", &m_target, true );
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AddLocalProperty( L"orderType", &m_orderType, true );
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}
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CEventOrderTransition::CEventOrderTransition( int orderPrevious, int orderCurrent, CEntity*& target, CVector3D& worldPosition ) : CScriptEvent( L"orderTransition", EVENT_ORDER_TRANSITION, true )
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{
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m_orderPrevious = orderPrevious;
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m_orderCurrent = orderCurrent;
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m_target = ⌖
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m_worldPosition = &worldPosition;
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AddLocalProperty( L"orderPrevious", &m_orderPrevious, true );
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AddLocalProperty( L"orderCurrent", &m_orderCurrent );
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AddLocalProperty( L"target", m_target );
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AddLocalProperty( L"position", m_worldPosition );
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}
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CEventNotification::CEventNotification( CEntityOrder order, uint type ) : CScriptEvent( L"notification", EVENT_NOTIFICATION, true )
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{
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m_type = type;
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m_target = order.m_data[0].entity;
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m_data = (uint) order.m_data[1].data;
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CVector3D convert( order.m_data[0].location.x, 0.0f, order.m_data[0].location.y );
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m_location = convert;
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AddLocalProperty( L"type", &m_type );
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AddLocalProperty( L"target", &m_target );
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AddLocalProperty( L"data", &m_data );
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AddLocalProperty( L"location", &m_location );
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}
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