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forked from 0ad/0ad
0ad/source/graphics
Angen 8bfb449375 Support garrisoned enitites defined in map files.
This is adding support to handle garrisoned entities defined in map
files by game engine and atlas allowing future extension for atlas ui
and solving recreation of entites on init in D1958. Also solving
deepfreeze described in D2562.

Differential Revision; https://code.wildfiregames.com/D2597
Ticket: #3008
Patch by: Freagarach
Comments by: elexis
This was SVN commit r23529.
2020-03-15 13:54:50 +00:00
..
scripting Merges two camera JS interface functions into the single one. 2019-12-19 23:41:20 +00:00
tests Adds tests for terrain resize, it helps to describe the exact behavior of height preserving. 2020-01-29 16:01:25 +00:00
Camera.cpp Adds projection type to CCamera to control usages of projection dependent properties. 2019-10-03 18:51:40 +00:00
Camera.h Adds projection type to CCamera to control usages of projection dependent properties. 2019-10-03 18:51:40 +00:00
CameraController.cpp Splits CameraController and adds ICameraController interface 2019-12-21 00:44:18 +00:00
CameraController.h Splits CameraController and adds ICameraController interface 2019-12-21 00:44:18 +00:00
CinemaManager.cpp Remove unused GUIUtil functions, unused GUI includes and some tails in GUIUtil. 2019-08-25 08:57:36 +00:00
CinemaManager.h Split CColor from Shapes. 2019-01-13 15:38:41 +00:00
ColladaManager.cpp Fix few typos found with the Debian lintian tool. 2017-10-28 22:34:57 +00:00
ColladaManager.h Split skeleton definitions into multiple files, adds hotloading support for skeleton files. Fixes #190. 2013-07-08 20:25:06 +00:00
Color.cpp Refactor ColorActivateFastImpl function 2019-12-07 18:17:08 +00:00
Color.h Stop copying color every draw call for every GUI object using colors. 2019-08-19 12:53:58 +00:00
Decal.cpp Removes usages of duplication of Clamp function in graphics. Refs D1763. 2019-09-18 08:34:36 +00:00
Decal.h MapReader: Load terrain before entities. 2014-06-01 18:08:11 +00:00
Entity.h Small cleanup, based on a change from one of Philip's old patches 2015-05-16 09:39:27 +00:00
Font.cpp Optimise glyph lookup in text renderer 2013-10-18 15:56:12 +00:00
Font.h Optimise rendering of scrollable text boxes by clipping 2013-10-18 16:05:02 +00:00
FontManager.cpp Fix ugly font rendering using GL linear interpolation if the UI scale was changed. 2017-12-30 17:56:07 +00:00
FontManager.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
FontMetrics.cpp Use CStrIntern for font names to reduce lookup cost 2013-10-18 16:15:42 +00:00
FontMetrics.h Use CStrIntern for font names to reduce lookup cost 2013-10-18 16:15:42 +00:00
Frustum.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
Frustum.h Optimization of isBoxVisible + cleanup, fixes #3712 2015-12-28 16:27:31 +00:00
GameView.cpp Splits CameraController and adds ICameraController interface 2019-12-21 00:44:18 +00:00
GameView.h Cleanup Camera related code and uses constant references where possible. 2019-10-03 12:58:47 +00:00
HeightMipmap.cpp Removes usages of duplication of Clamp function in graphics. Refs D1763. 2019-09-18 08:34:36 +00:00
HeightMipmap.h Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794, based on patch by Dietger. 2012-04-18 20:39:00 +00:00
HFTracer.cpp Removes usages of duplication of Clamp function in graphics. Refs D1763. 2019-09-18 08:34:36 +00:00
HFTracer.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
ICameraController.cpp Splits CameraController and adds ICameraController interface 2019-12-21 00:44:18 +00:00
ICameraController.h Splits CameraController and adds ICameraController interface 2019-12-21 00:44:18 +00:00
LightEnv.cpp Removes unused and obsolete LightingModel. 2019-06-26 22:30:23 +00:00
LightEnv.h Removes usages of duplication of Clamp function in graphics. Refs D1763. 2019-09-18 08:34:36 +00:00
LOSTexture.cpp Reorder rendering passes to decrease a possible driver synchronization 2020-01-11 15:25:05 +00:00
LOSTexture.h Fix some gcc 8 and gcc 9 compiler warnings that were thrown 4500 times. 2019-07-09 00:18:48 +00:00
MapGenerator.cpp Support random map script tests, fixes #4827. 2020-01-29 00:30:07 +00:00
MapGenerator.h Support random map script tests, fixes #4827. 2020-01-29 00:30:07 +00:00
MapIO.cpp Use all three color channels when loading heightmaps following 204b04f2d4, refs #5018. 2019-09-12 19:30:43 +00:00
MapIO.h Fix 204b04f2d4 compatibility with zipped mods, refs #5018. 2018-05-01 21:15:55 +00:00
MapReader.cpp Support garrisoned enitites defined in map files. 2020-03-15 13:54:50 +00:00
MapReader.h Always delete CMapReader. Patch by Sandarac. Fixes #4154. 2017-08-25 00:37:48 +00:00
MapWriter.cpp Support garrisoned enitites defined in map files. 2020-03-15 13:54:50 +00:00
MapWriter.h Move most cinematic path simulation data and control from the graphics class to the simulation component and solve the hash mimatch in non-visual replay. 2017-04-05 03:59:20 +00:00
Material.cpp Check when loading an actor that it defines all the texture samplers required by its material. Print out a readable error otherwise. Fixes #1613 (note that this does not check for unnecessary samplers as that is non-trivial and does not lead to graphical glitches). 2015-03-15 11:37:26 +00:00
Material.h Adds const to Material and CShaderProgram::Binding methods, removes a redundant variable from ModelRenderer 2020-01-26 21:32:12 +00:00
MaterialManager.cpp Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer. 2019-12-07 11:48:03 +00:00
MaterialManager.h ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
MeshManager.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
MeshManager.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
MiniPatch.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
MiniPatch.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
Model.cpp Simplify conditions in SetAnimation 2020-02-13 19:24:08 +00:00
Model.h Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by 2016-12-08 23:16:54 +00:00
ModelAbstract.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
ModelAbstract.h Split CColor from Shapes. 2019-01-13 15:38:41 +00:00
ModelDef.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
ModelDef.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
ObjectBase.cpp Removes usages of duplication of Clamp function in graphics. Refs D1763. 2019-09-18 08:34:36 +00:00
ObjectBase.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
ObjectEntry.cpp Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by 2016-12-08 23:16:54 +00:00
ObjectEntry.h Split CColor from Shapes. 2019-01-13 15:38:41 +00:00
ObjectManager.cpp Replace some functor structs with lambdas, closures or range-based fors. 2015-08-19 03:33:04 +00:00
ObjectManager.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
Overlay.cpp Optimise out of frustum rendering of texture overlays. 2019-12-10 23:13:37 +00:00
Overlay.h Optimise out of frustum rendering of texture overlays. 2019-12-10 23:13:37 +00:00
ParticleEmitter.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
ParticleEmitter.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
ParticleEmitterType.cpp Removes usages of duplication of Clamp function in graphics. Refs D1763. 2019-09-18 08:34:36 +00:00
ParticleEmitterType.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
ParticleManager.cpp Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
ParticleManager.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
Patch.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
Patch.h Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
PreprocessorWrapper.cpp Upgrade the Ogre GLSL Preprocessor 2020-01-15 18:20:36 +00:00
PreprocessorWrapper.h Upgrade the Ogre GLSL Preprocessor 2020-01-15 18:20:36 +00:00
RenderableObject.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
SColor.h Add GPL header 2009-04-18 17:00:33 +00:00
ShaderDefines.cpp Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
ShaderDefines.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
ShaderManager.cpp Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer. 2019-12-07 11:48:03 +00:00
ShaderManager.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
ShaderProgram.cpp Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer. 2019-12-07 11:48:03 +00:00
ShaderProgram.h Adds const to Material and CShaderProgram::Binding methods, removes a redundant variable from ModelRenderer 2020-01-26 21:32:12 +00:00
ShaderProgramFFP.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
ShaderProgramPtr.h Switch to std::shared_ptr and std::weak_ptr. 2015-01-25 03:10:58 +00:00
ShaderTechnique.cpp Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
ShaderTechnique.h Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
SkeletonAnim.h Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by 2016-12-08 23:16:54 +00:00
SkeletonAnimDef.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
SkeletonAnimDef.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
SkeletonAnimManager.cpp Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
SkeletonAnimManager.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
SmoothedValue.cpp Moves CSmoothedValue to separate file. 2019-10-01 22:42:54 +00:00
SmoothedValue.h Moves CSmoothedValue to separate file. 2019-10-01 22:42:54 +00:00
Terrain.cpp Removes usages of duplication of Clamp function in graphics. Refs D1763. 2019-09-18 08:34:36 +00:00
Terrain.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
TerrainProperties.cpp Split CColor from Shapes. 2019-01-13 15:38:41 +00:00
TerrainProperties.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
TerrainTextureEntry.cpp Removes possible copying of CStr in CTerrainTextureEntry and adds const where possible. 2020-01-10 22:36:22 +00:00
TerrainTextureEntry.h Removes possible copying of CStr in CTerrainTextureEntry and adds const where possible. 2020-01-10 22:36:22 +00:00
TerrainTextureManager.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
TerrainTextureManager.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
TerritoryBoundary.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
TerritoryBoundary.h Optimise HierarchicalPathfinder::Update by speeding up the chunk dirtiness check. 2017-12-10 08:59:43 +00:00
TerritoryTexture.cpp Split CColor from Shapes. 2019-01-13 15:38:41 +00:00
TerritoryTexture.h Optimise HierarchicalPathfinder::Update by speeding up the chunk dirtiness check. 2017-12-10 08:59:43 +00:00
TextRenderer.cpp Fix compiler warnings on VS 2015, refs #3439, refs #5069. 2018-03-10 09:58:53 +00:00
TextRenderer.h Split CColor from Shapes. 2019-01-13 15:38:41 +00:00
Texture.h Switch to std::shared_ptr and std::weak_ptr. 2015-01-25 03:10:58 +00:00
TextureConverter.cpp Upgrade NVTT to version 2.1.1, fixes #4549. 2019-12-29 11:21:33 +00:00
TextureConverter.h pthread -> std::thread (5/7) - Replace sdl semaphore with condition variable 2019-08-24 11:26:58 +00:00
TextureManager.cpp Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
TextureManager.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
Unit.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
Unit.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
UnitAnimation.cpp Update the animation immediately after a varaint is changed, so we don't have sliding issues when we do so. 2018-02-23 20:11:16 +00:00
UnitAnimation.h Update the animation immediately after a varaint is changed, so we don't have sliding issues when we do so. 2018-02-23 20:11:16 +00:00
UnitManager.cpp Adds multiple entity selection to Atlas (including move/delete). Fixes #678. 2012-02-27 05:32:35 +00:00
UnitManager.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00