Matei
8d06d8601b
- Removed "Base" from the Technology and Formation class names (it doesn't make sense because these don't use inheritance). - Modified the tech methods a little so a player ID is passed to applyEffects, not getTechnology. Also added a game startup script which will eventually set up player resource pools and give them their civ techs. This was SVN commit r3996. |
||
---|---|---|
.. | ||
DOMEvent.cpp | ||
DOMEvent.h | ||
EventTypes.h | ||
GameEvents.h | ||
JSConversions.cpp | ||
JSConversions.h | ||
JSSerialization.h | ||
ScriptableComplex.cpp | ||
ScriptableComplex.h | ||
ScriptableObject.cpp | ||
ScriptableObject.h | ||
ScriptCustomTypes.cpp | ||
ScriptCustomTypes.h | ||
ScriptGlue.cpp | ||
ScriptGlue.h | ||
ScriptingHost.cpp | ||
ScriptingHost.h | ||
SpiderMonkey.h | ||
SynchedJSObject.cpp | ||
SynchedJSObject.h |