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forked from 0ad/0ad
0ad/source/gui/CCheckBox.cpp
elexis d3e56f0f57 Unfriend the 20 IGUIObject classes from CGUI.
Improves separation of concerns and makes the code less error prone,
since the IGUIObject classes can't break CGUI private members without
CGUIs help anymore.

This is achieved by making CGUI GetFocusedObject, UpdateObjects public,
by introducing public CGUI GetBaseObject, GetMousePos, GetMouseButtons,
HasStyle, GetStyle getters,
and by removing the pointless IGUIObject GetMousePos proxy.

Delete GetGUI() checks that are either always or never true following
2c47fbd66a.
Use const references instead of copies for some mouse positions.

Differential Revision: https://code.wildfiregames.com/D2166
This was SVN commit r22641.
2019-08-10 12:51:27 +00:00

148 lines
4.3 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "CCheckBox.h"
#include "gui/CGUIColor.h"
#include "graphics/FontMetrics.h"
#include "ps/CLogger.h"
#include "ps/CStrIntern.h"
/**
* TODO: Since there is no call to DrawText, the checkbox won't render any text.
* Thus the font, caption, textcolor and other settings have no effect.
*/
CCheckBox::CCheckBox(CGUI* pGUI)
: IGUIObject(pGUI), IGUITextOwner(pGUI), IGUIButtonBehavior(pGUI)
{
AddSetting<float>("buffer_zone");
AddSetting<CGUIString>("caption");
AddSetting<int>("cell_id");
AddSetting<bool>("checked");
AddSetting<CStrW>("font");
AddSetting<CStrW>("sound_disabled");
AddSetting<CStrW>("sound_enter");
AddSetting<CStrW>("sound_leave");
AddSetting<CStrW>("sound_pressed");
AddSetting<CStrW>("sound_released");
AddSetting<CGUISpriteInstance>("sprite");
AddSetting<CGUISpriteInstance>("sprite_over");
AddSetting<CGUISpriteInstance>("sprite_pressed");
AddSetting<CGUISpriteInstance>("sprite_disabled");
AddSetting<CGUISpriteInstance>("sprite2");
AddSetting<CGUISpriteInstance>("sprite2_over");
AddSetting<CGUISpriteInstance>("sprite2_pressed");
AddSetting<CGUISpriteInstance>("sprite2_disabled");
AddSetting<float>("square_side");
AddSetting<CGUIColor>("textcolor");
AddSetting<CGUIColor>("textcolor_over");
AddSetting<CGUIColor>("textcolor_pressed");
AddSetting<CGUIColor>("textcolor_disabled");
AddSetting<CStrW>("tooltip");
AddSetting<CStr>("tooltip_style");
AddText(new SGUIText());
}
CCheckBox::~CCheckBox()
{
}
void CCheckBox::SetupText()
{
ENSURE(m_GeneratedTexts.size() == 1);
CStrW font;
if (GUI<CStrW>::GetSetting(this, "font", font) != PSRETURN_OK || font.empty())
// Use the default if none is specified
// TODO Gee: (2004-08-14) Default should not be hard-coded, but be in styles!
font = L"default";
float square_side;
GUI<float>::GetSetting(this, "square_side", square_side);
CGUIString* caption = nullptr;
GUI<CGUIString>::GetSettingPointer(this, "caption", caption);
float buffer_zone = 0.f;
GUI<float>::GetSetting(this, "buffer_zone", buffer_zone);
*m_GeneratedTexts[0] = GetGUI()->GenerateText(*caption, font, m_CachedActualSize.GetWidth()-square_side, 0.f, this);
}
void CCheckBox::HandleMessage(SGUIMessage& Message)
{
// Important
IGUIButtonBehavior::HandleMessage(Message);
IGUITextOwner::HandleMessage(Message);
switch (Message.type)
{
case GUIM_PRESSED:
{
bool checked;
// Switch to opposite.
GUI<bool>::GetSetting(this, "checked", checked);
checked = !checked;
GUI<bool>::SetSetting(this, "checked", checked);
break;
}
default:
break;
}
}
void CCheckBox::Draw()
{
float bz = GetBufferedZ();
bool checked;
int cell_id;
CGUISpriteInstance* sprite;
CGUISpriteInstance* sprite_over;
CGUISpriteInstance* sprite_pressed;
CGUISpriteInstance* sprite_disabled;
GUI<bool>::GetSetting(this, "checked", checked);
GUI<int>::GetSetting(this, "cell_id", cell_id);
if (checked)
{
GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite2", sprite);
GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite2_over", sprite_over);
GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite2_pressed", sprite_pressed);
GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite2_disabled", sprite_disabled);
}
else
{
GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite", sprite);
GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite_over", sprite_over);
GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite_pressed", sprite_pressed);
GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite_disabled", sprite_disabled);
}
DrawButton(m_CachedActualSize,
bz,
*sprite,
*sprite_over,
*sprite_pressed,
*sprite_disabled,
cell_id);
}