elexis
2c47fbd66a
Call JS_AddExtraGCRootsTracer and JS_RemoveExtraGCRootsTracer depending
on JS::Heap use instead of on CGUI page link setup.
GUIObjects should be able to access the GUI page independent of the
scripting (for example to obtain PredefinedColors, refs D2108).
Refs: D2108, c02a7e1a7b
Comments By: wraitii
This was SVN commit r22587.
70 lines
1.5 KiB
C++
70 lines
1.5 KiB
C++
/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_CTEXT
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#define INCLUDED_CTEXT
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#include "GUI.h"
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/**
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* Text field that just displays static text.
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*
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* @see IGUIObject
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*/
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class CText : public IGUIScrollBarOwner, public IGUITextOwner
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{
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GUI_OBJECT(CText)
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public:
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CText(CGUI* pGUI);
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virtual ~CText();
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/**
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* @see IGUIObject#ResetStates()
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*/
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virtual void ResetStates() { IGUIScrollBarOwner::ResetStates(); }
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/**
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* Test if mouse position is over an icon
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*/
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virtual bool MouseOverIcon();
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protected:
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/**
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* Sets up text, should be called every time changes has been
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* made that can change the visual.
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*/
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void SetupText();
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/**
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* @see IGUIObject#HandleMessage()
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*/
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virtual void HandleMessage(SGUIMessage& Message);
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/**
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* Draws the Text
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*/
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virtual void Draw();
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/**
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* Placement of text. Ignored when scrollbars are active.
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*/
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CPos m_TextPos;
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};
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#endif // INCLUDED_CTEXT
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