elexis
a905fbbc98
That is CChartData, CGUIList, CGUISeries, COListColumn, GUITooltip, SGUIMessage, SSpriteCall, STextCall, SFeedback, IGUISetting, CGUISetting, GUI, IGUIObject, IGUIScrollBar. Drop copying GetSetting and SetSetting template functions for CGUIList, CGUISeries, CClientArea, CGUIString. Stop copying COListColumn. Drop copying GUI<CClientArea>::GetSetting call in IGUIObject::UpdateCachedSize() and four copying GUI<CGUIString>::GetSetting calls in SetupText() functions. Delete unused GUIRenderer IGLState class from849f50a500
obsolete since1f5b8f1c9a
. Differential Revision: https://code.wildfiregames.com/D2164 This was SVN commit r22638.
80 lines
1.9 KiB
C++
80 lines
1.9 KiB
C++
/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_GUIRENDERER
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#define INCLUDED_GUIRENDERER
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#include "graphics/ShaderTechnique.h"
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#include "graphics/Texture.h"
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#include "gui/CGUIColor.h"
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#include "lib/res/handle.h"
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#include "ps/CStr.h"
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#include "ps/Shapes.h"
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#include <vector>
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struct SGUIImageEffects;
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struct SGUIImage;
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namespace GUIRenderer
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{
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struct SDrawCall
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{
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SDrawCall(const SGUIImage* image) : m_Image(image) {}
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CRect ComputeTexCoords() const;
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const SGUIImage* m_Image;
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bool m_HasTexture;
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CTexturePtr m_Texture;
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CRect m_ObjectSize;
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int m_CellID;
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bool m_EnableBlending;
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CShaderTechniquePtr m_Shader;
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CColor m_ShaderColorParameter;
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CRect m_Vertices;
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float m_DeltaZ;
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CGUIColor m_BorderColor; // == CGUIColor() for no border
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CGUIColor m_BackColor;
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};
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class DrawCalls : public std::vector<SDrawCall>
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{
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public:
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DrawCalls();
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// Copy/assignment results in an empty list, not an actual copy
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DrawCalls(const DrawCalls&);
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DrawCalls& operator=(const DrawCalls&);
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};
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}
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#include "gui/CGUISprite.h"
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namespace GUIRenderer
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{
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void UpdateDrawCallCache(DrawCalls& Calls, const CStr& SpriteName, const CRect& Size, int CellID, std::map<CStr, const CGUISprite*>& Sprites);
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void Draw(DrawCalls& Calls, float Z);
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}
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#endif // INCLUDED_GUIRENDERER
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