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forked from 0ad/0ad
0ad/binaries/data/mods/public
Ykkrosh 8fee3d8ef8 # New territory border rendering.
Add textured line overlay rendering.
Change terrain height calculations to be triangulation-dependent for
improved accuracy.
Add triangulation-dependent terrain normal function.
Support separate S/T wrap modes for textures.
Rename CVector2D_Maths since it no longer conflicts with simulation
CVector2D.
Coalesce freed chunks in vertex buffers, to avoid excessive
fragmentation.
Add some things to help debug vertex buffer allocation a little.

This was SVN commit r9929.
2011-07-30 00:56:45 +00:00
..
art # New territory border rendering. 2011-07-30 00:56:45 +00:00
audio Temporary user interface button sounds 2011-07-10 14:03:41 +00:00
civs Adds GetCivData to map generator API (to replace the hardcoded starting entities in rmgen). 2011-07-24 03:28:18 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Graphics optimisations and features from eihrul. 2011-07-12 23:48:05 +00:00
hwdetect Graphics optimisations and features from eihrul. 2011-07-12 23:48:05 +00:00
maps A bunch of "Samnite" i.e. Italic Cavalry stuff. 2011-07-26 06:35:29 +00:00
shaders # New territory border rendering. 2011-07-30 00:56:45 +00:00
simulation # New territory border rendering. 2011-07-30 00:56:45 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00