2ab625720b
This was SVN commit r1220.
88 lines
3.5 KiB
C++
Executable File
88 lines
3.5 KiB
C++
Executable File
// Scheduler.h
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//
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// Mark Thompson mot20@cam.ac.uk / mark@wildfiregames.com
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//
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// Message scheduler
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//
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#ifndef SCHEDULER_INCLUDED
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#define SCHEDULER_INCLUDED
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#include <queue>
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#include "EntityMessage.h"
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#include "EntityHandles.h"
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#include "Singleton.h"
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#include "CStr.h"
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#include "scripting/ScriptingHost.h"
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// Message, destination and delivery time information.
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struct SDispatchObject
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{
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size_t deliveryTime;
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bool isRecurrent; size_t delay;
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SDispatchObject( const size_t _deliveryTime )
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: deliveryTime( _deliveryTime ), isRecurrent( false ) {}
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SDispatchObject( const size_t _deliveryTime, const size_t _recurrence )
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: deliveryTime( _deliveryTime ), isRecurrent( true ), delay( _recurrence ) {}
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inline bool operator<( const SDispatchObject& compare ) const
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{
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return( deliveryTime > compare.deliveryTime );
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}
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};
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struct SDispatchObjectMessage : public SDispatchObject
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{
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HEntity destination;
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const CMessage* message;
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inline SDispatchObjectMessage( const HEntity& _destination, size_t _deliveryTime, const CMessage* _message )
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: SDispatchObject( _deliveryTime ), destination( _destination ), message( _message ) {}
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inline SDispatchObjectMessage( const HEntity& _destination, size_t _deliveryTime, const CMessage* _message, const size_t recurrence )
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: SDispatchObject( _deliveryTime, recurrence ), destination( _destination ), message( _message ) {}
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};
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struct SDispatchObjectScript : public SDispatchObject
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{
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CStrW script;
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JSObject* operateOn;
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inline SDispatchObjectScript( const CStrW& _script, const size_t _deliveryTime, JSObject* _operateOn = NULL )
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: SDispatchObject( _deliveryTime ), script( _script ), operateOn( _operateOn ) {}
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inline SDispatchObjectScript( const CStrW& _script, const size_t _deliveryTime, JSObject* _operateOn, const size_t recurrence )
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: SDispatchObject( _deliveryTime, recurrence ), script( _script ), operateOn( _operateOn ) {}
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};
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struct SDispatchObjectFunction : public SDispatchObject
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{
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JSFunction* function;
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JSObject* operateOn;
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inline SDispatchObjectFunction( JSFunction* _function, const size_t _deliveryTime, JSObject* _operateOn = NULL )
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: SDispatchObject( _deliveryTime ), function( _function ), operateOn( _operateOn ) {}
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inline SDispatchObjectFunction( JSFunction* _function, const size_t _deliveryTime, JSObject* _operateOn, const size_t recurrence )
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: SDispatchObject( _deliveryTime, recurrence ), function( _function ), operateOn( _operateOn ) {}
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};
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struct CScheduler : public Singleton<CScheduler>
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{
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std::priority_queue<SDispatchObjectMessage> timeMessage, frameMessage;
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std::priority_queue<SDispatchObjectScript> timeScript, frameScript;
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std::priority_queue<SDispatchObjectFunction> timeFunction, frameFunction;
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bool m_abortInterval;
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void pushTime( size_t delay, const HEntity& destination, const CMessage* message );
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void pushFrame( size_t delay, const HEntity& destination, const CMessage* message );
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void pushTime( size_t delay, const CStrW& fragment, JSObject* operateOn = NULL );
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void pushFrame( size_t delay, const CStrW& fragment, JSObject* operateOn = NULL );
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void pushInterval( size_t first, size_t interval, const CStrW& fragment, JSObject* operateOn = NULL );
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void pushTime( size_t delay, JSFunction* function, JSObject* operateOn = NULL );
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void pushFrame( size_t delay, JSFunction* function, JSObject* operateOn = NULL );
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void pushInterval( size_t first, size_t interval, JSFunction* function, JSObject* operateOn = NULL );
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void update(size_t elapsedSimulationTime);
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};
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#define g_Scheduler CScheduler::GetSingleton()
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extern const int ORDER_DELAY;
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#endif
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