This website requires JavaScript.
Explore
Technical Docs
0 A.D. Website
Forums
Help
Register
Sign In
Stan
/
0ad
Watch
1
Star
0
Fork
0
You've already forked 0ad
forked from
0ad/0ad
Code
Pull Requests
Activity
93b40f835e
0ad
/
source
/
scripting
History
olsner
b2afef529c
Introducing: The Pre-Game State. The game instance is not created on program load as before, but can be started by JS functions.
...
This was SVN commit r912.
2004-08-05 13:07:51 +00:00
..
ScriptCustomTypes.cpp
Fixed loads of /W4 warnings, because it's easier than doing anything useful. Added some asserts to check potentially dangerous assumptions, implemented a few missing bits of code, adjusted some comments, etc.
2004-07-24 14:04:40 +00:00
ScriptCustomTypes.h
ran everything though mark's newline stomper.
2004-05-30 00:46:58 +00:00
ScriptGlue.cpp
Introducing: The Pre-Game State. The game instance is not created on program load as before, but can be started by JS functions.
2004-08-05 13:07:51 +00:00
ScriptGlue.h
Introducing: The Pre-Game State. The game instance is not created on program load as before, but can be started by JS functions.
2004-08-05 13:07:51 +00:00
ScriptingHost.cpp
Linux/GCC Compat
2004-07-27 20:59:03 +00:00
ScriptingHost.h
Minor improvements to some simulation code.
2004-08-02 23:14:54 +00:00