.. |
globallight.vs
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- Terrain self-shadows (only noticeable with a low angle of sun)
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2006-02-13 14:18:20 +00:00 |
instancing_base.vs
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Add ARB_vertex_shader specific functions to glext_funcs.h
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2005-10-30 00:22:22 +00:00 |
instancing_light.vs
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Work around what is apparently an ATI driver bug in the GLSL implementation
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2005-11-06 22:47:26 +00:00 |
instancing_light.xml
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- Terrain self-shadows (only noticeable with a low angle of sun)
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2006-02-13 14:18:20 +00:00 |
instancing_lightp.vs
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#Models receive shadows now, including self-shadows.
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2006-03-26 00:54:20 +00:00 |
instancing_lightp.xml
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#Models receive shadows now, including self-shadows.
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2006-03-26 00:54:20 +00:00 |
instancing.vs
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Work around what is apparently an ATI driver bug in the GLSL implementation
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2005-11-06 22:47:26 +00:00 |
instancing.xml
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instancing.xml doesn't need shlight.vs (thanks to Philip for pointing it out)
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2005-11-06 17:36:58 +00:00 |
instancingp.vs
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#Models receive shadows now, including self-shadows.
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2006-03-26 00:54:20 +00:00 |
instancingp.xml
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#Models receive shadows now, including self-shadows.
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2006-03-26 00:54:20 +00:00 |
model_light.vs
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Work around what is apparently an ATI driver bug in the GLSL implementation
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2005-11-06 22:47:26 +00:00 |
model_light.xml
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- Terrain self-shadows (only noticeable with a low angle of sun)
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2006-02-13 14:18:20 +00:00 |
model_lightp.vs
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#Models receive shadows now, including self-shadows.
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2006-03-26 00:54:20 +00:00 |
model_lightp.xml
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#Models receive shadows now, including self-shadows.
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2006-03-26 00:54:20 +00:00 |
postouv1.vs
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#Models receive shadows now, including self-shadows.
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2006-03-26 00:54:20 +00:00 |
water_high.fs
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Some water shaders, with per-pixel fresnel and lighting but no reflection and refraction yet.
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2006-05-25 05:43:32 +00:00 |
water_high.vs
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Some water shaders, with per-pixel fresnel and lighting but no reflection and refraction yet.
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2006-05-25 05:43:32 +00:00 |
water_high.xml
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Some water shaders, with per-pixel fresnel and lighting but no reflection and refraction yet.
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2006-05-25 05:43:32 +00:00 |