.. |
celt_cc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 19:55:32 +00:00 |
celt_fc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 19:55:32 +00:00 |
celt_ff.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 19:55:32 +00:00 |
celt_hc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 19:55:32 +00:00 |
celt_ho_1.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 19:55:32 +00:00 |
celt_ho_2.xml
|
Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
|
2005-01-03 23:27:36 +00:00 |
celt_ho_3.xml
|
Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
|
2005-01-03 23:27:36 +00:00 |
celt_mc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 19:55:32 +00:00 |
celt_pc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 19:55:32 +00:00 |
celt_rc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 19:55:32 +00:00 |
celt_sb1.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 19:55:32 +00:00 |
celt_tc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 19:55:32 +00:00 |
celt_tf.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 19:55:32 +00:00 |
celt_wc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 19:55:32 +00:00 |
hele_cc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 19:58:58 +00:00 |
hele_fc.xml
|
Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
|
2005-01-03 23:27:36 +00:00 |
hele_ff.xml
|
Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
|
2005-01-03 23:27:36 +00:00 |
hele_hc.xml
|
Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
|
2005-01-03 23:27:36 +00:00 |
hele_ho_1.xml
|
Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
|
2005-01-03 23:27:36 +00:00 |
hele_ho_2.xml
|
Internal name adjustments for the hellenes entities
|
2004-12-23 04:09:28 +00:00 |
hele_ho_3.xml
|
Internal name adjustments for the hellenes entities
|
2004-12-23 04:09:28 +00:00 |
hele_mc.xml
|
Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
|
2005-01-03 23:27:36 +00:00 |
hele_pc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 19:58:58 +00:00 |
hele_rc.xml
|
Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
|
2005-01-03 23:27:36 +00:00 |
hele_sb1.xml
|
Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
|
2005-01-03 23:27:36 +00:00 |
hele_sb2.xml
|
Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
|
2005-01-03 23:27:36 +00:00 |
hele_tc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 19:58:58 +00:00 |
hele_tf.xml
|
Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
|
2005-01-03 23:27:36 +00:00 |
hele_wc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 19:58:58 +00:00 |
hele_wg.xml
|
Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
|
2005-01-03 23:27:36 +00:00 |
hele_wt.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 19:58:58 +00:00 |
iber_cc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 19:58:58 +00:00 |
iber_fc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 19:58:58 +00:00 |
iber_ff.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 19:58:58 +00:00 |
iber_hc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 19:58:58 +00:00 |
iber_ho_1.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 19:58:58 +00:00 |
iber_ho_2.xml
|
Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
|
2005-01-03 23:27:36 +00:00 |
iber_ho_3.xml
|
Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
|
2005-01-03 23:27:36 +00:00 |
iber_mc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 19:58:58 +00:00 |
iber_pc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 19:58:58 +00:00 |
iber_rc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 19:58:58 +00:00 |
iber_tc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 19:58:58 +00:00 |
iber_tf.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 19:58:58 +00:00 |
iber_wc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 19:58:58 +00:00 |
iber_wg.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 19:58:58 +00:00 |
iber_wt.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 19:58:58 +00:00 |
kart_cc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
kart_fc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
kart_ff.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
kart_hc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
kart_ho_1.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
kart_ho_2.xml
|
Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
|
2005-01-03 23:27:36 +00:00 |
kart_ho_3.xml
|
Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
|
2005-01-03 23:27:36 +00:00 |
kart_mc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
kart_pc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
kart_rc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
kart_tc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
kart_tf.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
kart_wc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
kart_wg.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
pers_cc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
pers_fc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
pers_ff.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
pers_hc.xml
|
Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
|
2005-01-03 23:27:36 +00:00 |
pers_ho_1.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
pers_ho_2.xml
|
Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
|
2005-01-03 23:27:36 +00:00 |
pers_ho_3.xml
|
Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
|
2005-01-03 23:27:36 +00:00 |
pers_mc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
pers_pc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
pers_rc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
pers_sb1.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
pers_tc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
pers_tf.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
pers_wc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
pers_wg.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
pers_wt.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
rome_cc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
rome_fc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
rome_ff.xml
|
Quick change of Roman fortress name.
|
2005-01-31 18:58:15 +00:00 |
rome_hc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
rome_ho_1.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
rome_ho_2.xml
|
Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
|
2005-01-03 23:27:36 +00:00 |
rome_ho_3.xml
|
Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
|
2005-01-03 23:27:36 +00:00 |
rome_mc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
rome_pc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
rome_rc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
rome_sb1.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
rome_sb2.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
rome_tc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
rome_tf.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
rome_wc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
rome_wg.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
rome_wt.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
template_structure_norm_civic_cc.xml
|
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
|
2005-01-05 20:03:19 +00:00 |
template_structure_norm_civic_hc.xml
|
Updated GUI/entities to use Philip's spiffy new icon sheets. :)
|
2004-12-17 17:22:27 +00:00 |
template_structure_norm_civic_ho.xml
|
Updated GUI/entities to use Philip's spiffy new icon sheets. :)
|
2004-12-17 17:22:27 +00:00 |
template_structure_norm_civic_tf.xml
|
Updated GUI/entities to use Philip's spiffy new icon sheets. :)
|
2004-12-17 17:22:27 +00:00 |
template_structure_norm_civic_wc.xml
|
Updated GUI/entities to use Philip's spiffy new icon sheets. :)
|
2004-12-17 17:22:27 +00:00 |
template_structure_norm_civic_wg.xml
|
Updated GUI/entities to use Philip's spiffy new icon sheets. :)
|
2004-12-17 17:22:27 +00:00 |
template_structure_norm_civic_wt.xml
|
Updated GUI/entities to use Philip's spiffy new icon sheets. :)
|
2004-12-17 17:22:27 +00:00 |
template_structure_norm_civic.xml
|
Added some combatant entities.
|
2004-11-11 07:11:00 +00:00 |
template_structure_norm_economic_fc.xml
|
Updated GUI/entities to use Philip's spiffy new icon sheets. :)
|
2004-12-17 17:22:27 +00:00 |
template_structure_norm_economic_rc.xml
|
Updated GUI/entities to use Philip's spiffy new icon sheets. :)
|
2004-12-17 17:22:27 +00:00 |
template_structure_norm_economic_tc.xml
|
Updated GUI/entities to use Philip's spiffy new icon sheets. :)
|
2004-12-17 17:22:27 +00:00 |
template_structure_norm_economic.xml
|
Added some combatant entities.
|
2004-11-11 07:11:00 +00:00 |
template_structure_norm_military_ff.xml
|
Updated GUI/entities to use Philip's spiffy new icon sheets. :)
|
2004-12-17 17:22:27 +00:00 |
template_structure_norm_military_mc.xml
|
Updated GUI/entities to use Philip's spiffy new icon sheets. :)
|
2004-12-17 17:22:27 +00:00 |
template_structure_norm_military_pc.xml
|
Updated GUI/entities to use Philip's spiffy new icon sheets. :)
|
2004-12-17 17:22:27 +00:00 |
template_structure_norm_military.xml
|
Added some combatant entities.
|
2004-11-11 07:11:00 +00:00 |
template_structure_norm_special_sb.xml
|
Updated GUI/entities to use Philip's spiffy new icon sheets. :)
|
2004-12-17 17:22:27 +00:00 |
template_structure_norm_special.xml
|
Entity updates to finish off Mark's big combat demo.
|
2004-11-11 23:53:10 +00:00 |
template_structure_norm.xml
|
Added some combatant entities.
|
2004-11-11 07:11:00 +00:00 |
template_structure_resource_economic_fc.xml
|
Updated GUI/entities to use Philip's spiffy new icon sheets. :)
|
2004-12-17 17:22:27 +00:00 |
template_structure_resource_economic_fv.xml
|
Updated GUI/entities to use Philip's spiffy new icon sheets. :)
|
2004-12-17 17:22:27 +00:00 |
template_structure_resource.xml
|
Added some combatant entities.
|
2004-11-11 07:11:00 +00:00 |
template_structure.xml
|
Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
|
2005-01-03 23:27:36 +00:00 |