janwas
a859562ea7
- properly differentiate between buffer/offset alignment and length alignment (relevant since block size has been increased to 256k) - use VfsPath for most game paths instead of CStr - clean up timer interface and implementation - self-tests no longer crash - file_cache.cpp: fix for the case where allocation fails (prevent deleter from seeing a null pointer) - allocators: move all shared_ptr-related stuff to its own component; add DummySharedPtr - codec: disable checksums (important for performance at work) - File: made into an interface class to avoid export problems. not entirely sure about this.. - vfs_path.h, path.h, os_path.h: proper fix for using fs::change_extension and similar utility functions with derivatives of basic_path - lib_api: automatically link against import lib if building lib/ as a DLL - path_util: remove unused functions (this component is deprecated) - compiler.h: add INLINE - Xeromyces.cpp: pass PIVFS so that GetXMBPath works in self-test (should do this mostly everywhere rather than have one singleton g_VFS) This was SVN commit r5537.
34 lines
815 B
C++
34 lines
815 B
C++
#ifndef INCLUDED_COLLADAMANAGER
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#define INCLUDED_COLLADAMANAGER
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#include "lib/file/vfs/vfs_path.h"
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class CStr8;
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class CColladaManagerImpl;
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class CColladaManager
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{
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public:
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enum FileType { PMD, PSA };
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CColladaManager();
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~CColladaManager();
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/**
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* Returns the VFS path to a PMD/PSA file for the given source file.
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* Performs a (cached) conversion from COLLADA if necessary.
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*
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* @param sourceName path and name, minus extension, of file to load.
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* One of either "sourceName.pmd" or "sourceName.dae" should exist.
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*
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* @return full VFS path (including extension) of file to load; or empty
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* string if there was a problem and it could not be loaded.
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*/
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VfsPath GetLoadableFilename(const CStr8& sourceName, FileType type);
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private:
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CColladaManagerImpl* m;
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};
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#endif // INCLUDED_COLLADAMANAGER
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