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0ad/source/scripting/ScriptCustomTypes.h
Matei 985a4cc6d5 # Bug fixes.
- Fixed shutdown order so the console is shut down after the simulation
(fixes #152).
- Fixed CPlayer::JSI_GetColour to not create a copy of the colour
object, since that caused problems when the copy went out of scope and
the corresponding JSObject was deleted.

This was SVN commit r4522.
2006-10-08 04:56:30 +00:00

35 lines
1.1 KiB
C++

#include "scripting/ScriptableObject.h"
#ifndef _SCRIPTCUSTOMTYPES_H_
#define _SCRIPTCUSTOMTYPES_H_
// Custom object types
// Whilst Point2d is fully coded, it is never registered so is not available in script
// This is mostly as a demonstration of what you need to code to add a new type
// VECTOR2D
extern JSClass Point2dClass;
extern JSPropertySpec Point2dProperties[];
JSBool Point2d_Constructor(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval);
// Colour
struct SColour : public CJSObject<SColour>
{
public:
float r, g, b, a; /* 0...1 */
SColour() { SColourInit( 0.0f, 0.0f, 0.0f, 0.0f ); }
SColour( float r, float g, float b ) { SColourInit( r, g, b, 1.0f ); }
SColour( float r, float g, float b, float a ) { SColourInit( r, g, b, a ); }
SColour( const SColour& other ) { SColourInit( other.r, other.g, other.b, other.a ); }
void SColourInit( float r, float g, float b, float a );
SColour &operator = (const SColour &o);
jsval ToString( JSContext* cx, uintN argc, jsval* argv );
static void ScriptingInit();
static JSBool Construct( JSContext* cx, JSObject* obj, uint argc, jsval* argv, jsval* rval );
};
#endif