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forked from 0ad/0ad
0ad/source/graphics/tests/test_MeshManager.h
Ykkrosh 9f1d904278 # Fix use-of-freed-memory bug.
Don't call xmlCleanupParser after parsing documents.
("This function name is somewhat misleading. It does not clean up parser
state, it cleans up memory allocated by the library itself.")

This was SVN commit r7465.
2010-04-18 16:35:06 +00:00

252 lines
7.0 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "lib/self_test.h"
#include "lib/file/vfs/vfs.h"
#include "lib/file/io/io.h"
#include "graphics/ColladaManager.h"
#include "graphics/MeshManager.h"
#include "graphics/ModelDef.h"
#include "ps/CLogger.h"
#include "ps/XML/RelaxNG.h"
static fs::wpath MOD_PATH(DataDir()/L"mods/_test.mesh");
static fs::wpath CACHE_PATH(DataDir()/L"_testcache");
const wchar_t* srcDAE = L"collada/sphere.dae";
const wchar_t* srcPMD = L"collada/sphere.pmd";
const wchar_t* testDAE = L"art/skeletons/test.dae";
const wchar_t* testPMD = L"art/skeletons/test.pmd";
const wchar_t* testBase = L"art/skeletons/test";
const wchar_t* srcSkeletonDefs = L"collada/skeletons.xml";
const wchar_t* testSkeletonDefs = L"art/skeletons/skeletons.xml";
extern PIVFS g_VFS;
class TestMeshManager : public CxxTest::TestSuite
{
void initVfs()
{
// Initialise VFS:
// Set up a mod directory to work in:
// Make sure the required directories doesn't exist when we start,
// in case the previous test aborted and left them full of junk
if(exists(MOD_PATH))
DeleteDirectory(MOD_PATH);
if(exists(CACHE_PATH))
DeleteDirectory(CACHE_PATH);
g_VFS = CreateVfs(20*MiB);
TS_ASSERT_OK(g_VFS->Mount(L"", MOD_PATH));
TS_ASSERT_OK(g_VFS->Mount(L"collada/", DataDir()/L"tests/collada"));
// Mount _testcache onto virtual /cache - don't use the normal cache
// directory because that's full of loads of cached files from the
// proper game and takes a long time to load.
TS_ASSERT_OK(g_VFS->Mount(L"cache/", CACHE_PATH));
}
void deinitVfs()
{
DeleteDirectory(MOD_PATH);
DeleteDirectory(CACHE_PATH);
g_VFS.reset();
}
void copyFile(const VfsPath& src, const VfsPath& dst)
{
// Copy a file into the mod directory, so we can work on it:
shared_ptr<u8> data; size_t size = 0;
TS_ASSERT_OK(g_VFS->LoadFile(src, data, size));
TS_ASSERT_OK(g_VFS->CreateFile(dst, data, size));
}
void buildArchive()
{
// Create a junk trace file first, because vfs_opt_auto_build requires one
// std::string trace = "000.000000: L \"-\" 0 0000\n";
// vfs_store("trace.txt", (const u8*)trace.c_str(), trace.size(), FILE_NO_AIO);
// then make the archive
// TS_ASSERT_OK(vfs_opt_rebuild_main_archive(MOD_PATH"/trace.txt", MOD_PATH"/test%02d.zip"));
}
CColladaManager* colladaManager;
CMeshManager* meshManager;
public:
void setUp()
{
initVfs();
colladaManager = new CColladaManager();
meshManager = new CMeshManager(*colladaManager);
}
void tearDown()
{
delete meshManager;
delete colladaManager;
deinitVfs();
}
void IRRELEVANT_test_archived()
{
copyFile(srcDAE, testDAE);
//buildArchive();
shared_ptr<u8> buf = io_Allocate(100);
strcpy_s((char*)buf.get(), 5, "Test");
g_VFS->CreateFile(testDAE, buf, 4);
}
void test_load_pmd_with_extension()
{
copyFile(srcPMD, testPMD);
CModelDefPtr modeldef = meshManager->GetMesh(testPMD);
TS_ASSERT(modeldef);
if (modeldef) TS_ASSERT_WSTR_EQUALS(modeldef->GetName().string(), testBase);
}
void test_load_pmd_without_extension()
{
copyFile(srcPMD, testPMD);
CModelDefPtr modeldef = meshManager->GetMesh(testBase);
TS_ASSERT(modeldef);
if (modeldef) TS_ASSERT_WSTR_EQUALS(modeldef->GetName().string(), testBase);
}
void test_caching()
{
copyFile(srcPMD, testPMD);
CModelDefPtr modeldef1 = meshManager->GetMesh(testPMD);
CModelDefPtr modeldef2 = meshManager->GetMesh(testPMD);
TS_ASSERT(modeldef1 && modeldef2);
if (modeldef1 && modeldef2) TS_ASSERT_EQUALS(modeldef1.get(), modeldef2.get());
}
void test_load_dae()
{
copyFile(srcDAE, testDAE);
copyFile(srcSkeletonDefs, testSkeletonDefs);
CModelDefPtr modeldef = meshManager->GetMesh(testDAE);
TS_ASSERT(modeldef);
if (modeldef) TS_ASSERT_WSTR_EQUALS(modeldef->GetName().string(), testBase);
}
void test_load_dae_caching()
{
copyFile(srcDAE, testDAE);
copyFile(srcSkeletonDefs, testSkeletonDefs);
VfsPath daeName1 = colladaManager->GetLoadableFilename(testBase, CColladaManager::PMD);
VfsPath daeName2 = colladaManager->GetLoadableFilename(testBase, CColladaManager::PMD);
TS_ASSERT(!daeName1.empty());
TS_ASSERT_WSTR_EQUALS(daeName1.string(), daeName2.string());
// TODO: it'd be nice to test that it really isn't doing the DAE->PMD
// conversion a second time, but there doesn't seem to be an easy way
// to check that
}
void test_invalid_skeletons()
{
TestLogger logger;
copyFile(srcDAE, testDAE);
shared_ptr<u8> buf = io_Allocate(100);
strcpy_s((char*)buf.get(), 100, "Not valid XML");
g_VFS->CreateFile(testSkeletonDefs, buf, 13);
CModelDefPtr modeldef = meshManager->GetMesh(testDAE);
TS_ASSERT(! modeldef);
TS_ASSERT_WSTR_CONTAINS(logger.GetOutput(), L"parser error");
}
void test_invalid_dae()
{
TestLogger logger;
copyFile(srcSkeletonDefs, testSkeletonDefs);
shared_ptr<u8> buf = io_Allocate(100);
strcpy_s((char*)buf.get(), 100, "Not valid XML");
g_VFS->CreateFile(testDAE, buf, 13);
CModelDefPtr modeldef = meshManager->GetMesh(testDAE);
TS_ASSERT(! modeldef);
TS_ASSERT_WSTR_CONTAINS(logger.GetOutput(), L"parser error");
}
void test_load_nonexistent_pmd()
{
TestLogger logger;
CModelDefPtr modeldef = meshManager->GetMesh(testPMD);
TS_ASSERT(! modeldef);
}
void test_load_nonexistent_dae()
{
TestLogger logger;
CModelDefPtr modeldef = meshManager->GetMesh(testDAE);
TS_ASSERT(! modeldef);
}
void test_load_across_relaxng()
{
// Verify that loading meshes doesn't invalidate other users of libxml2 by calling xmlCleanupParser
// (Run this in Valgrind and check for use-of-freed-memory errors)
RelaxNGValidator v;
TS_ASSERT(v.LoadGrammar("<element xmlns='http://relaxng.org/ns/structure/1.0' datatypeLibrary='http://www.w3.org/2001/XMLSchema-datatypes' name='test'><data type='decimal'/></element>"));
TS_ASSERT(v.Validate(L"doc", L"<test>2.0</test>"));
copyFile(srcDAE, testDAE);
copyFile(srcSkeletonDefs, testSkeletonDefs);
CModelDefPtr modeldef = meshManager->GetMesh(testDAE);
TS_ASSERT(modeldef);
if (modeldef) TS_ASSERT_WSTR_EQUALS(modeldef->GetName().string(), testBase);
TS_ASSERT(v.Validate(L"doc", L"<test>2.0</test>"));
}
//////////////////////////////////////////////////////////////////////////
// Tests based on real DAE files:
void test_load_dae_bogus_material_target()
{
copyFile(L"collada/bogus_material_target.dae", testDAE);
copyFile(srcSkeletonDefs, testSkeletonDefs);
CModelDefPtr modeldef = meshManager->GetMesh(testDAE);
TS_ASSERT(modeldef);
}
};