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forked from 0ad/0ad
0ad/binaries/data/mods/public/gui/gamesetup/gamesetup_mp.xml

168 lines
4.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<objects>
<script file="gui/common/network.js"/>
<script file="gui/common/functions_global_object.js"/>
<script file="gui/gamesetup/gamesetup_mp.js"/>
<!-- Add a translucent black background to fade out the menu page -->
<object type="image" z="0" sprite="bkTranslucent"/>
<object type="image" style="wheatWindow" size="50%-190 50%-120 50%+190 50%+120">
<action on="Tick">
onTick();
</action>
<object type="text" style="wheatWindowTitleBar">
Multiplayer
</object>
<object type="button" style="wheatExit" tooltip_style="snToolTip">
<action on="Press"><![CDATA[
cancelSetup();
]]></action>
</object>
<object name="pageSelectMode">
<object type="text" size="0 50%-60 100% 50%">
Please select whether you want to join a game or host your own game.
</object>
<object type="text" size="0 50%+22 200 50%+50" style="wheatTextHeadBlack">
Game Mode:
</object>
<object type="button" style="wheatButton" size="130 50%+20 230 50%+50">
Join Game
<action on="Press"><![CDATA[
switchSetupPage("pageSelectMode", "pageJoin");
]]></action>
</object>
<object type="button" style="wheatButton" size="250 50%+20 350 50%+50">
Host Game
<action on="Press"><![CDATA[
switchSetupPage("pageSelectMode", "pageHost");
]]></action>
</object>
</object>
<object name="pageHost" hidden="true">
<object type="text" size="0 0 400 30">
Setting up your server.
</object>
<object type="text" size="0 40 200 70" style="wheatTextHeadBlack">
Player name:
</object>
<object name="hostPlayerName" type="input" size="220 40 370 60" style="wheatInput">
<action on="Load"><![CDATA[
this.caption = Engine.GetDefaultPlayerName();
]]></action>
</object>
<object type="text" size="0 80 200 110" style="wheatTextHeadBlack">
Server name:
</object>
<object name="hostServerName" type="input" size="220 80 370 100" style="wheatInput">
<action on="Load"><![CDATA[
this.caption = Engine.GetDefaultPlayerName() + "'s game";
]]></action>
</object>
<object type="button" size="3 100%-33 103 100%-3" style="wheatButton">
Continue
<action on="Press"><![CDATA[
if (startHost(
getGUIObjectByName("hostPlayerName").caption,
getGUIObjectByName("hostServerName").caption))
{
switchSetupPage("pageHost", "pageConnecting");
}
]]></action>
</object>
<object type="button" style="wheatButton" size="50%-50 100%-33 50%+50 100%-3">
Back
<action on="Press"><![CDATA[
switchSetupPage("pageHost", "pageSelectMode");
]]></action>
</object>
</object>
<object type="button" style="wheatButton" size="100%-103 100%-33 100%-3 100%-3">
Cancel
<action on="Press"><![CDATA[cancelSetup();]]></action>
</object>
<object name="pageJoin" hidden="true">
<object type="text" size="0 0 400 30">
Joining an existing game.
</object>
<object type="text" size="0 40 200 70" style="wheatTextHeadBlack">
Player name:
</object>
<object name="joinPlayerName" type="input" size="220 40 370 60" style="wheatInput">
<action on="Load"><![CDATA[
this.caption = Engine.GetDefaultPlayerName();
]]></action>
</object>
<object type="text" size="0 80 200 110" style="wheatTextHeadBlack">
Server Hostname or IP:
</object>
<object name="joinIP" type="input" size="220 80 370 100" style="wheatInput">
127.0.0.1
</object>
<object type="button" size="3 100%-33 103 100%-3" style="wheatButton">
Continue
<action on="Press"><![CDATA[
if (startJoin(
getGUIObjectByName("joinPlayerName").caption,
getGUIObjectByName("joinIP").caption))
{
switchSetupPage("pageJoin", "pageConnecting");
}
]]></action>
</object>
<object type="button" size="50%-50 100%-33 50%+50 100%-3" style="wheatButton">
Back
<action on="Press"><![CDATA[
switchSetupPage("pageJoin", "pageSelectMode");
]]></action>
</object>
</object>
<object name="pageConnecting" hidden="true">
<object name="connectionStatus" type="text" text_align="center" size="0 100 100% 120">
[Connection status]
</object>
<object type="button" size="100%-110 200 100%-10 230" style="wheatButton">
Cancel
<action on="Press"><![CDATA[
cancelSetup();
]]></action>
</object>
</object>
</object>
</objects>