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forked from 0ad/0ad
0ad/source/tools/atlas/GameInterface
2005-12-02 21:08:10 +00:00
..
Handlers Atlas: Vaguely usable object placement code. Bug fixes. 2005-12-02 21:08:10 +00:00
Brushes.cpp CTerrain, Brushes: made CalcFromPosition static and added float x,y overload 2005-11-06 01:33:16 +00:00
Brushes.h Atlas: [very] primitive brushes 2005-10-04 02:50:59 +00:00
CommandProc.cpp TerrainProperties: Use CTerrainPropertiesPtr (boost::shared_ptr) instead of CTerrainProperties*, to fix (slightly inelegantly) memory leaks. 2005-10-28 01:43:16 +00:00
CommandProc.h Config: Changed -e to -entgraph (to avoid conflicts with -editor). 2005-09-14 05:37:52 +00:00
DeltaArray.h Fix compilation with g++ 2005-11-05 23:03:55 +00:00
GameLoop.cpp Atlas: Vaguely usable object placement code. Bug fixes. 2005-12-02 21:08:10 +00:00
GameLoop.h Atlas: Vaguely usable object placement code. Bug fixes. 2005-12-02 21:08:10 +00:00
InputProcessor.cpp More reliable texture blending. Resource unloading. Minor fixes. 2005-11-06 05:05:07 +00:00
InputProcessor.h Atlas: simple camera control and terrain editing. 2005-07-03 16:25:48 +00:00
MessagePasser.h Atlas: Initial terrain-selection panel. 2005-11-03 03:49:57 +00:00
MessagePasserImpl.cpp Atlas: Use sem_msgwait_np 2005-11-04 00:02:43 +00:00
MessagePasserImpl.h Atlas: Initial terrain-selection panel. 2005-11-03 03:49:57 +00:00
Messages.h Atlas: Vaguely usable object placement code. Bug fixes. 2005-12-02 21:08:10 +00:00
MessagesSetup.h Atlas: Vaguely usable object placement code. Bug fixes. 2005-12-02 21:08:10 +00:00
Misc.cpp Atlas: Vaguely usable object placement code. Bug fixes. 2005-12-02 21:08:10 +00:00