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Matei
005cc8d355
Renamed ore to metal in C++.
...
This was SVN commit r4596.
2006-10-26 22:01:26 +00:00
..
graphics
GCC compatibility (fixed CStr.h case, got rid of a few warnings)
2006-10-20 01:06:43 +00:00
gui
More minimap fixes on game restart (recalculate everything because the map size might have changed).
2006-10-08 03:28:22 +00:00
i18n
Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
2006-09-26 01:44:20 +00:00
lib
# fix DLL version retrieval on Win64
2006-10-20 20:33:38 +00:00
maths
GCC compatibility (fixed CStr.h case, got rid of a few warnings)
2006-10-20 01:06:43 +00:00
network
GCC compatibility (fixed CStr.h case, got rid of a few warnings)
2006-10-20 01:06:43 +00:00
pch
# move ps/Network into top level project (and static lib).
2006-08-26 20:25:37 +00:00
ps
GCC compatibility (fixed CStr.h case, got rid of a few warnings)
2006-10-20 01:06:43 +00:00
renderer
GCC compatibility (fixed CStr.h case, got rid of a few warnings)
2006-10-20 01:06:43 +00:00
scripting
Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events.
2006-10-09 04:17:15 +00:00
simulation
Renamed ore to metal in C++.
2006-10-26 22:01:26 +00:00
sound
GCC compatibility (fixed CStr.h case, got rid of a few warnings)
2006-10-20 01:06:43 +00:00
tools
Bug fixes and more game setup options.
2006-10-08 17:39:46 +00:00
main.cpp
More minimap fixes on game restart (recalculate everything because the map size might have changed).
2006-10-08 03:28:22 +00:00