Matei
bc3949db1a
- Hotkeys Q, A, Z to toggle, raise and lower the water plane respectively. - A unit trait, named anchor, that says whether it attaches to the terrain or the water. - Small changes to rendering code. This was SVN commit r2744.
45 lines
898 B
XML
Executable File
45 lines
898 B
XML
Executable File
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity>
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<Traits extant="true" corpse="template_corpse">
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<Id
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/>
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<!-- Defaults to no armour -->
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<Armour
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Value="0"
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Crush="0.0"
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Hack="0.0"
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Pierce="0.0"
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/>
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<Health
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bar_height="-1.0"
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/>
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<Up
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rank="0"
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/>
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<Creation>
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<Time>20</Time>
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<Resource>
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<Food cost="4" />
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<Wood cost="3" />
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<Stone cost="2" />
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</Resource>
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</Creation>
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<MiniMap
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type="Unit"
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/>
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<Anchor
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type="Ground"
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/>
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</Traits>
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<Script File="entities/template_entity_script.js" />
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<Event On="Attack" Function="entity_event_attack" />
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<Event On="Gather" Function="entity_event_gather" />
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<Event On="TakesDamage" Function="entity_event_takesdamage" />
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<Event On="TargetChanged" Function="entity_event_targetchanged" />
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<Event On="PrepareOrder" Function="entity_event_prepareorder" />
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<Actions />
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</Entity>
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