1
0
forked from 0ad/0ad
0ad/source/simulation2/helpers
janwas 2e7436434d warning fixes: mostly size_t vs. specialized API type and other type conversion.
added player_id_t typedef and INVALID_PLAYER, use that instead of -1.
also added sanity checks to cpu.cpp to ensure ARCH_* is correct (see
http://www.wildfiregames.com/forum/index.php?showtopic=13327&hl=)
and further predefined macros to arch.h just to be sure.

This was SVN commit r8079.
2010-09-05 09:38:30 +00:00
..
Geometry.cpp Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
Geometry.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
Grid.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
Player.h warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00
Position.h Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles. 2010-05-02 20:32:37 +00:00
PriorityQueue.h # Initial support for formation movement. 2010-09-03 09:55:14 +00:00
Render.cpp # Add auto-attacking of nearby enemies. 2010-07-29 20:39:23 +00:00
Render.h # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
Selection.cpp # Redesigned the camera control system. 2010-08-13 13:26:29 +00:00
Selection.h # Redesigned the camera control system. 2010-08-13 13:26:29 +00:00
SimulationCommand.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00