1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public
2011-04-15 23:35:53 +00:00
..
art Adjusting some iberian units. 2011-04-15 23:35:53 +00:00
audio Quieter resource gathering 2011-02-13 17:01:22 +00:00
civs Move data for non-implemented civs to internal 2011-03-22 02:53:53 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Random maps generated in their own thread, loading GUI is updated with progress. 2011-04-10 05:31:18 +00:00
hwdetect Disable shadows and fancy-water by default on some slower graphics devices. 2011-02-25 02:00:57 +00:00
maps Fixed a mistake 2011-04-15 22:50:39 +00:00
shaders Renderer simplification: Remove old vertexshader path. 2011-04-06 22:02:05 +00:00
simulation Adjusting some iberian units. 2011-04-15 23:35:53 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00