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forked from 0ad/0ad
0ad/source/tools/atlas/AtlasUI/Misc/stdafx.h
Ykkrosh aa118403bb Terrain: CalcFromPosition, to convert world-space to tile-space.
ScEd: Compilation fixes.
Atlas: Screen-space to world-space conversion when editing terrain.
Wireframe option. Minor wxWidgets 2.6.1 fixes. AoE3Ed.

This was SVN commit r2698.
2005-09-12 20:04:26 +00:00

48 lines
931 B
C++

// Precompiled headers:
#ifdef _WIN32
# define HAVE_PCH
#endif
#ifdef HAVE_PCH
// Exclude rarely-used stuff from Windows headers
#define WIN32_LEAN_AND_MEAN
// Include useful wx headers
#include "wx/wxprec.h"
#include "wx/listctrl.h"
#include "wx/docview.h"
#include "wx/cmdproc.h"
#include "wx/dialog.h"
#include "wx/filename.h"
#include "wx/artprov.h"
#include "wx/file.h"
#include "wx/dir.h"
#include "wx/colordlg.h"
#include "wx/regex.h"
#include "wx/image.h"
#include "wx/splitter.h"
#include <vector>
#include <string>
#include <set>
#include <stack>
#include <map>
// Nicer memory-leak detection:
#ifdef _DEBUG
#include <crtdbg.h>
#define new new(_NORMAL_BLOCK ,__FILE__, __LINE__)
#endif
#endif // HAVE_PCH
#ifndef HAVE_PCH
// If no PCH, just include a load of common headers anyway
# include "wx/wx.h"
#endif
#define ATLASDLLIMPEXP extern "C" __declspec(dllexport)