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area.js
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Simplifies random map output, see #782.
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2011-04-16 04:04:06 +00:00 |
constraint.js
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Tweaks random map appearance and resource placement.
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2011-05-01 22:29:58 +00:00 |
entity.js
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Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977.
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2011-09-26 21:36:33 +00:00 |
environment.js
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Simplifies random map output, see #782.
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2011-04-16 04:04:06 +00:00 |
library.js
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Randomizes player starting positions on random maps.
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2011-10-21 01:15:02 +00:00 |
map.js
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Removes hacks for typed array initialization
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2011-07-19 08:52:17 +00:00 |
mapgen.js
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Fixes rmgen to use GetCivData and handle invalid/unfinished civs.
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2011-07-24 20:04:04 +00:00 |
noise.js
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Simplifies random map output, see #782.
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2011-04-16 04:04:06 +00:00 |
painter.js
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Removes hacks for typed array initialization
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2011-07-19 08:52:17 +00:00 |
placer.js
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Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977.
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2011-09-26 21:36:33 +00:00 |
point.js
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Simplifies random map output, see #782.
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2011-04-16 04:04:06 +00:00 |
random.js
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Tweaks random map appearance and resource placement.
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2011-05-01 22:29:58 +00:00 |
terrain.js
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Tweaks random map appearance and resource placement.
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2011-05-01 22:29:58 +00:00 |
tileclass.js
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Removes hacks for typed array initialization
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2011-07-19 08:52:17 +00:00 |
vector.js
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Simplifies random map output, see #782.
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2011-04-16 04:04:06 +00:00 |