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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/components
Ykkrosh ab186c2b16 Update UnitMotion logic, to partially simplify it.
Do all pathfinding asynchronously.
Recalculate paths when the target has moved.
Fix vertex pathfinder start point heuristic, to avoid finding
zero-length paths.
When units fail to reach a resource to gather, look for another resource
of the same type.

This was SVN commit r8751.
2010-11-30 12:31:54 +00:00
..
interfaces Added Building AI, and some small changes to GarrisonHolder 2010-11-17 07:30:25 +00:00
tests Update UnitMotion logic, to partially simplify it. 2010-11-30 12:31:54 +00:00
AnimalAI.js # Add hunting (animals get killed before gathering meat from them) 2010-10-06 21:37:55 +00:00
Armour.js Summary screen. Closes #638. 2010-11-12 22:24:49 +00:00
Attack.js Summary screen. Closes #638. 2010-11-12 22:24:49 +00:00
Auras.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Builder.js # Add repair command. 2010-08-21 21:53:51 +00:00
BuildingAI.js Buildings now target units randomly. Firing interval also made random 2010-11-21 18:41:13 +00:00
BuildRestrictions.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Cost.js # Population limits. 2010-08-21 20:43:55 +00:00
EndGameManager.js Add allied victory condition to EndGameManager, defaults to true for now because we can't change teams, but later it can be changed during setup 2010-11-21 00:35:08 +00:00
Formation.js Fix formation movement loop when switching from column 2010-10-15 19:25:17 +00:00
Foundation.js Summary screen. Closes #638. 2010-11-12 22:24:49 +00:00
GarrisonHolder.js Made changes to BuildingAI based on Philip's comments 2010-11-17 18:25:00 +00:00
GuiInterface.js Move statistics from GuiInterface.GetSimulationState to GuiInterface.GetExtendedSimulationState 2010-11-14 19:09:13 +00:00
Health.js Summary screen. Closes #638. 2010-11-12 22:24:49 +00:00
Identity.js Based selection groups off of a new tag which must contain a valid template name. 2010-11-13 05:35:40 +00:00
Loot.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Looter.js Summary screen. Closes #638. 2010-11-12 22:24:49 +00:00
MotionBall.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Player.js Fixed bug where players would not initialize resource counts properly from scenario 2010-11-19 05:05:45 +00:00
PlayerManager.js Complain better about invalid player IDs. 2010-11-30 12:27:38 +00:00
Promotion.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
RallyPoint.js # Add rally points for newly-trained units, based on patch from evans. 2010-08-05 10:20:47 +00:00
ResourceDropsite.js # Add resource shuttling. 2010-11-13 19:15:29 +00:00
ResourceGatherer.js Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites. 2010-11-20 21:37:31 +00:00
ResourceSupply.js Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites. 2010-11-20 21:37:31 +00:00
Settlement.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Sound.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Stamina.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
StatisticsTracker.js Map exploration counter for summary screen 2010-11-21 19:42:26 +00:00
StatusBars.js Disable rank icons 2010-10-14 16:25:00 +00:00
Timer.js Add SetInterval to Timer. 2010-11-21 19:27:53 +00:00
TrainingQueue.js Complain better about invalid player IDs. 2010-11-30 12:27:38 +00:00
UnitAI.js Update UnitMotion logic, to partially simplify it. 2010-11-30 12:31:54 +00:00