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wraitii ab30e0d4fb Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet.
Change the shader itself so that the effects look nicer and are more
consistent across settings.
Rework the water mesh generation (simpler system). Fix a few issues.

May work oddly with Atlas since I haven't been able to compile yet.

Refs #1875 (maybe fix), Fixes #2077 (I'll assume it does), Fixes #2114
(assumption again), refs #48.

This was SVN commit r15473.
2014-07-01 16:05:05 +00:00
..
android Update Android support 2013-11-02 23:05:38 +00:00
autobuild2 Autobuilder startup service binary 2009-01-01 22:48:05 +00:00
bin Upgrades cxxtest. 2014-03-07 20:58:17 +00:00
coverage Code coverage measurement support (with lcov) 2009-11-16 21:23:43 +00:00
dehydra Detect and fix printf signedness errors. Fixes #1086, #1087. 2012-01-01 16:43:10 +00:00
errorlist # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
premake Missed changes from 304a7c1201 2014-06-28 05:50:32 +00:00
resources Add AppData file, for use by some Linux package installers. 2013-10-11 18:55:46 +00:00
svn_revision Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet. 2014-07-01 16:05:05 +00:00
workspaces Removes bundled ENet source. NOTE: system libenet (1.3) is now required on *nix, see BuildInstructions for updates. This change requires running update-workspaces. Fixes #1568. 2014-06-28 05:48:51 +00:00