wraitii
ab30e0d4fb
Change the shader itself so that the effects look nicer and are more consistent across settings. Rework the water mesh generation (simpler system). Fix a few issues. May work oddly with Atlas since I haven't been able to compile yet. Refs #1875 (maybe fix), Fixes #2077 (I'll assume it does), Fixes #2114 (assumption again), refs #48. This was SVN commit r15473. |
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android | ||
autobuild2 | ||
bin | ||
coverage | ||
dehydra | ||
errorlist | ||
premake | ||
resources | ||
svn_revision | ||
workspaces |