966d63107a
Added wood and stone costs to all the structures. This was SVN commit r4693.
59 lines
1.0 KiB
XML
59 lines
1.0 KiB
XML
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity
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Parent="template_structure_economic"
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>
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<Traits>
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<Id>
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<Internal_Only />
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<Generic>Mill</Generic>
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<Icon_Cell>52</Icon_Cell>
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<Classes>Village, Mill</Classes>
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<Rollover>A Mill must be constructed near a source of Wood, Stone or Metal in order to collect them. It also provides technologies that improve gathering of these resources.</Rollover>
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</Id>
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<Creation>
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<TerritoryRestriction>All</TerritoryRestriction>
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<Foundation>foundation_3x3</Foundation>
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<Resource>
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<Wood>300</Wood>
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</Resource>
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</Creation>
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<Footprint>
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<Width>12.0</Width>
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<Depth>12.0</Depth>
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<Height>8.0</Height>
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</Footprint>
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<Health>
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<Max>50</Max>
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</Health>
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<Auras>
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<Dropsite>
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<Radius>50</Radius>
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<Types>
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<Wood/>
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<Stone/>
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<Metal/>
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</Types>
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<r>0.1</r>
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<g>0.2</g>
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<b>1.0</b>
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<a>0.4</a>
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</Dropsite>
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</Auras>
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</Traits>
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</Entity> |