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1_init.xml
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Added Message Box support.
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2004-11-15 02:21:54 +00:00 |
2_mainmenu.xml
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Added Message Box support.
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2004-11-15 02:21:54 +00:00 |
3_session.xml
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GUI updated with revised twin-coordinate system (still have to make most of the objects use it, though).
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2004-11-15 00:13:21 +00:00 |
4_manual.xml
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Various GUI updates and fixes, in particular beginning of an overhaul of the Status Orb.
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2004-11-13 04:46:05 +00:00 |
5_atlas.xml
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GUI updates to finish off Mark's big combat demo.
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2004-11-11 23:54:41 +00:00 |
6_global.xml
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Minor function name change omited in last update.
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2004-11-15 03:12:51 +00:00 |
functions_atlas.js
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GUI updates to finish off Mark's big combat demo.
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2004-11-11 23:54:41 +00:00 |
functions_global.js
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JS file for message box.
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2004-11-15 03:07:20 +00:00 |
functions_manual.js
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GUI updates to finish off Mark's big combat demo.
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2004-11-11 23:54:41 +00:00 |
functions_pregame.js
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CVS commit test, just inserted some comments into the file :)
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2004-10-23 17:16:52 +00:00 |
functions_session_group_pane.js
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GUI updated with revised twin-coordinate system (still have to make most of the objects use it, though).
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2004-11-15 00:13:21 +00:00 |
functions_session.js
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GUI updated with revised twin-coordinate system (still have to make most of the objects use it, though).
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2004-11-15 00:13:21 +00:00 |
functions_test.js
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Updated GUI.
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2004-10-15 22:15:31 +00:00 |
functions_utility_animation.js
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Updated GUI.
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2004-10-15 22:15:31 +00:00 |
functions_utility_debug.js
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Commiting Stuart's GUI updates (Mouse position shown right to FPS counter).
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2004-11-08 00:40:10 +00:00 |
functions_utility_entity.js
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GUI updates to finish off Mark's big combat demo.
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2004-11-11 23:54:41 +00:00 |
functions_utility_object.js
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Updated GUI.
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2004-10-15 22:15:31 +00:00 |
hello.xml
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Updated GUI.
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2004-10-15 22:15:31 +00:00 |
setup.xml
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GUI updates to finish off Mark's big combat demo.
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2004-11-11 23:54:41 +00:00 |
sprite1.xml
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Added sprites for Message Box.
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2004-11-15 02:19:36 +00:00 |
styles.xml
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GUI updated with revised twin-coordinate system (still have to make most of the objects use it, though).
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2004-11-15 00:13:21 +00:00 |