1
0
forked from 0ad/0ad
0ad/source/simulation2/components/ICmpRallyPoint.cpp
temple 8babdeba04 Spawn units in rally point direction
Differential Revision: https://code.wildfiregames.com/D1041
Reviewed by: bb
Comments by: elexis, wraitii
Fixes: #4735

This was SVN commit r21144.
2018-02-07 20:58:07 +00:00

46 lines
1.3 KiB
C++

/* Copyright (C) 2018 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ICmpRallyPoint.h"
#include "maths/FixedVector2D.h"
#include "simulation2/system/InterfaceScripted.h"
#include "simulation2/scripting/ScriptComponent.h"
BEGIN_INTERFACE_WRAPPER(RallyPoint)
END_INTERFACE_WRAPPER(RallyPoint)
class CCmpRallyPointScripted : public ICmpRallyPoint
{
public:
DEFAULT_SCRIPT_WRAPPER(RallyPointScripted)
virtual bool HasPositions()
{
return m_Script.Call<bool>("HasPositions");
}
virtual CFixedVector2D GetFirstPosition()
{
return m_Script.Call<CFixedVector2D>("GetFirstPosition");
}
};
REGISTER_COMPONENT_SCRIPT_WRAPPER(RallyPointScripted)