1
0
forked from 0ad/0ad
0ad/binaries/data/mods/official/entities/template_unit_super_cavalry.xml
Ykkrosh 03a08e00a5 # Fixed infinite loop.
Also fixed sectorDivs so it's always initialised, since the complaints
were annoying.
Camera: Added a const.
Super cavalry: Added required(?) aura attributes.

This was SVN commit r3906.
2006-05-29 03:28:54 +00:00

32 lines
514 B
XML

<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_super"
>
<Traits>
<Id>
<Generic>Super Cavalry</Generic>
<Icon_Cell>43</Icon_Cell>
<Classes>Organic, Mounted</Classes>
</Id>
<Auras>
<Trample>
<Radius>1</Radius>
<Speed>1000</Speed>
<Duration>3</Duration>
<Damage>50</Damage>
<Crush>0</Crush>
<Hack>0.9</Hack>
<Pierce>0.1</Pierce>
</Trample>
</Auras>
</Traits>
</Entity>