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forked from 0ad/0ad
0ad/binaries/data/mods/_test.sim/simulation
Ykkrosh 8fee3d8ef8 # New territory border rendering.
Add textured line overlay rendering.
Change terrain height calculations to be triangulation-dependent for
improved accuracy.
Add triangulation-dependent terrain normal function.
Support separate S/T wrap modes for textures.
Rename CVector2D_Maths since it no longer conflicts with simulation
CVector2D.
Coalesce freed chunks in vertex buffers, to avoid excessive
fragmentation.
Add some things to help debug vertex buffer allocation a little.

This was SVN commit r9929.
2011-07-30 00:56:45 +00:00
..
components # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
data # New territory border rendering. 2011-07-30 00:56:45 +00:00
helpers # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
templates # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00