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forked from 0ad/0ad
0ad/binaries/data/mods/public
2011-08-31 02:07:35 +00:00
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art Tweaked ship health and Super Dock health. 2011-08-31 01:08:58 +00:00
audio Temporary user interface button sounds 2011-07-10 14:03:41 +00:00
civs Makes Carthaginians selectable in game setup and random maps 2011-08-08 20:13:11 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Fixes promoted entities dropping from control groups, based on patch from gruby. Fixes #859. 2011-08-30 22:29:03 +00:00
hwdetect Avoid shaders on GeForce FX, for performance. 2011-08-17 21:42:32 +00:00
maps Tweaked ship health and Super Dock health. 2011-08-31 01:08:58 +00:00
shaders # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
simulation After a lot of playtesting, I've adjusted the build limits on the Fortresses and Scout Towers. See if these are 'ok'. 2011-08-31 02:07:35 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00