1
0
forked from 0ad/0ad
0ad/source/network
2015-10-15 03:50:45 +00:00
..
tests Convert CConsole to take UTF-8 strings. 2015-02-14 01:49:34 +00:00
fsm.cpp Implements ready status into gamesetup. Fixes #2447. 2014-04-26 18:34:34 +00:00
fsm.h Let CFsm actions override the default state transition 2011-10-27 14:10:55 +00:00
NetClient.cpp Display which player(s) are OOS when it happens. Also fix some encoding issues with file paths. 2015-08-30 17:47:18 +00:00
NetClient.h Improve rejoin messages. Patch by elexis. Fixes #1949. 2015-05-03 02:06:17 +00:00
NetFileTransfer.cpp Automatically convert all CLogger format strings from wchar_t* to char*. 2015-01-22 20:31:30 +00:00
NetFileTransfer.h Fix tests, and warnings, and non-PCH build 2011-12-23 13:01:29 +00:00
NetHost.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
NetHost.h Optionally allow observers to rejoin a game when they weren't here during the game setup. 2015-08-28 20:20:10 +00:00
NetMessage.cpp Improve rejoin messages. Patch by elexis. Fixes #1949. 2015-05-03 02:06:17 +00:00
NetMessage.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
NetMessages.h Display which player(s) are OOS when it happens. Also fix some encoding issues with file paths. 2015-08-30 17:47:18 +00:00
NetMessageSim.cpp Convert CConsole to take UTF-8 strings. 2015-02-14 01:49:34 +00:00
NetServer.cpp Fix build for recent versions of miniupnpc. 2015-09-30 21:32:54 +00:00
NetServer.h Improve rejoin messages. Patch by elexis. Fixes #1949. 2015-05-03 02:06:17 +00:00
NetSession.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
NetSession.h # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetStats.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
NetStats.h Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
NetTurnManager.cpp Fixes path formatting in Windows OOS error message, patch by elexis, fixes #3498 2015-10-15 03:50:45 +00:00
NetTurnManager.h Display which player(s) are OOS when it happens. Also fix some encoding issues with file paths. 2015-08-30 17:47:18 +00:00
NMTCreator.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
Serialization.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
StringConverters.h Provide JSON-compatible string escaping 2011-11-04 01:18:34 +00:00