Ykkrosh
22dd4dd67b
Maps: Stored non-entity objects in XML instead of PMP, for easier manual editing. Updated existing maps to newest format, so that they can still work. Added undocumented _rewriteMaps() JS function. Also renamed _mem to vmem, and reclassified its undocumentedness as unintentional, since it's reasonably useful. Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc which don't care about progressiveness. main.cpp: re-enabled vfs_display, since it doesn't crash now Vector3D: stopped warning This was SVN commit r2078.
23 lines
823 B
XML
23 lines
823 B
XML
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity Parent="template_unit_infantry_melee_isw">
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<Traits>
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<Id
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civ_code="kart"
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civ="Carthaginians"
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internal_only="false"
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specific="Iš Hérev Sakhír"
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history="Hannibal hired Celtic mercenaries when he invaded Italy in 218 BC, recruited from the Gallic tribesmen in the northern third of the country. Fierce and physically imposing thanks to their height the Celtic soldiers attacked their opponents with swords and spears in a solid wave. They were capable of changing formations and despite their usual lack of body armor they were quite capable of hacking down their opponents."
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/>
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</Traits>
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<Actions>
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<Create
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list.structmil="mc;pc;ff;tf;wc;wg"
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/>
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</Actions>
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<Actor>units/kart_isw_b.xml</Actor>
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</Entity>
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