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0ad/binaries/data/mods/official/entities/units/template_unit_superunit.xml
Ykkrosh 22dd4dd67b Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.
Maps: Stored non-entity objects in XML instead of PMP, for easier manual
editing. Updated existing maps to newest format, so that they can still
work. Added undocumented _rewriteMaps() JS function. Also renamed _mem
to vmem, and reclassified its undocumentedness as unintentional, since
it's reasonably useful.
Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc
which don't care about progressiveness.
main.cpp: re-enabled vfs_display, since it doesn't crash now
Vector3D: stopped warning

This was SVN commit r2078.
2005-03-29 20:50:04 +00:00

21 lines
334 B
XML
Executable File

<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit">
<Traits>
<Id
generic="Generic Super Unit"
class2="Super Unit"
type.unit.group.military="true"
type.unit.group.superunit="true"
/>
<Loot
up="50"
food="1"
wood="1"
stone="1"
ore="1"
/>
</Traits>
</Entity>