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forked from 0ad/0ad
0ad/binaries/data/mods/official/maps
Matei bd53b14f58 More work on RMS:
- Created binaries/data/mods/official/maps/random folder to store maps
and also moved rmlibrary.js to maps (though perhaps it should be
somewhere in system?).
- RM generator now uses "logical terrains" that can have units attached
to them in addition to textures, for things like forests.
- Added basic clump placer, avoid constraints, layered painter, and
random terrains (each tile is chosen between several options).
- Misc. infrastructure changes.

This was SVN commit r2378.
2005-06-06 07:46:28 +00:00
..
random More work on RMS: 2005-06-06 07:46:28 +00:00
scenarios This was SVN commit r2365. 2005-06-01 20:00:54 +00:00
rmlibrary.js More work on RMS: 2005-06-06 07:46:28 +00:00
scenario_v4.dtd Hmm... Am I right in thinking DTDs make backwards compatibility impossible? (hence the entirely new file) 2005-05-11 03:02:24 +00:00
scenario.dtd Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00