1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public
2011-09-11 03:30:41 +00:00
..
art A couple of new loading screen "tips." 2011-09-10 22:08:44 +00:00
audio Added new sounds for mining and lumbering 2011-09-06 21:43:19 +00:00
civs Fix menu and dev commands overlay issue. Add music to Carthage civ file. 2011-09-03 02:12:14 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Trying to clean up music in the scripts. It is still broken. 2011-09-11 03:30:41 +00:00
hwdetect Avoid shaders on GeForce FX, for performance. 2011-08-17 21:42:32 +00:00
maps This was SVN commit r10248. 2011-09-11 03:06:59 +00:00
shaders # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
simulation Scorpio tweaks 2011-09-10 20:17:24 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00