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forked from 0ad/0ad
0ad/binaries/data/mods/public
2010-07-08 22:47:57 +00:00
..
art Used Hele portrait sheet for units that begin with "camp" 2010-07-07 13:28:37 +00:00
audio Generic ambience 2010-05-21 15:15:34 +00:00
fonts # Various changes to the text rendering system. 2010-05-30 13:42:56 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui If any units in a selection have the ability to perform a task, then that task will be available even if some of the units cannot perform it. Units that cannot, will simply move to the target. 2010-07-08 22:47:57 +00:00
language Splitting Internal with Public 2008-09-18 04:38:42 +00:00
maps Add map for multiplayer testing 2010-07-03 14:55:32 +00:00
particles Adding new particles directory and test particle emitter XML file. 2009-02-19 00:14:27 +00:00
scripts Fix old entity scripts with new GUI system 2010-01-15 16:47:08 +00:00
shaders Splitting Internal with Public 2008-09-18 04:38:42 +00:00
simulation Fix NaNs when gathering from unsupported resource types. 2010-07-08 20:08:08 +00:00
technologies This was SVN commit r6806. 2009-04-05 06:41:26 +00:00