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forked from 0ad/0ad
0ad/binaries/data/mods/public/entities/template_unit_super_infantry.xml

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1.5 KiB
XML

<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_super">
<Traits>
<Id>
<Generic>Super Infantry</Generic>
<Icon_Cell>43</Icon_Cell>
<Classes>Organic, Foot</Classes>
</Id>
<Footprint>
<Radius>0.5</Radius>
<Height>2.5</Height>
</Footprint>
<Population>
<Rem>1</Rem>
</Population>
<Health>
<Max>150</Max>
</Health>
<Creation>
<Time>30</Time>
<Resource>
<Food>75</Food>
<Wood>0</Wood>
<Stone>0</Stone>
<Metal>0</Metal>
</Resource>
</Creation>
<Armour>
<Hack>0.0</Hack>
<Pierce>0.0</Pierce>
<Crush>12.0</Crush>
</Armour>
<Stamina>
<Max>800.0</Max>
</Stamina>
<Vision>
<Los>12</Los>
</Vision>
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>5.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<Range>4.0</Range>
<Speed>1000</Speed>
</Melee>
<Charge>
<Hack>60.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<Range>4.0</Range>
<Speed>1000</Speed>
</Charge>
</Attack>
<Move>
<Speed>7.0</Speed>
<TurningRadius>1.0</TurningRadius>
<Run>
<Speed>17.5</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
</Run>
</Move>
</Actions>
<SoundGroups>
<Walk>audio/actor/human/movement/walk.xml</Walk>
<Run>audio/actor/human/movement/walk.xml</Run>
<Melee>audio/attack/weapon/sword.xml</Melee>
<Death>audio/actor/human/death/death.xml</Death>
</SoundGroups>
</Entity>