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formations
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formation test1
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2006-02-22 07:25:30 +00:00 |
gaia
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AI stance properties and extended animal templates.
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2006-01-22 05:28:41 +00:00 |
other
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new demetrius entity to test animations
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2006-01-22 06:39:55 +00:00 |
structures
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Fixed someone else's "fix"... The Celts don't get a wall tower, they get a wall turret, which is not the Scout Tower, which someone made it into. :) Sooooooo, I changed the actor in the entity back from the scout_tower to the wall_turret.
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2006-01-23 03:20:28 +00:00 |
units
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Vercingetorix, our first Celtic hero (minus his horse)
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2006-02-21 10:56:02 +00:00 |
foundation_1x1.xml
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Tweaked foundations' LOS so it depends on their sizes.
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2006-02-26 22:25:17 +00:00 |
foundation_2x2.xml
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Tweaked foundations' LOS so it depends on their sizes.
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2006-02-26 22:25:17 +00:00 |
foundation_3x3.xml
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Tweaked foundations' LOS so it depends on their sizes.
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2006-02-26 22:25:17 +00:00 |
foundation_4x4.xml
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Tweaked foundations' LOS so it depends on their sizes.
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2006-02-26 22:25:17 +00:00 |
foundation_5x5.xml
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Tweaked foundations' LOS so it depends on their sizes.
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2006-02-26 22:25:17 +00:00 |
template_corpse.xml
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New entities and associated changes to scripts.
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2005-12-15 21:55:18 +00:00 |
template_entity_full.xml
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Entities default to run speed = 0
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2006-01-08 08:23:59 +00:00 |
template_entity_quasi.xml
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New entities and associated changes to scripts.
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2005-12-15 21:55:18 +00:00 |
template_entity_script.js
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Tweaked foundations' LOS so it depends on their sizes.
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2006-02-26 22:25:17 +00:00 |
template_entity.xml
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Added production queue system and associated events. It might still need some extra features but it should be functional.
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2006-02-22 22:45:16 +00:00 |
template_foundation.xml
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Tweaked foundations' LOS so it depends on their sizes.
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2006-02-26 22:25:17 +00:00 |
template_gaia_flora_bush_berry.xml
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- Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template.
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2005-12-17 09:28:26 +00:00 |
template_gaia_flora_bush.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_gaia_flora_tree_carob.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_gaia_flora_tree_oak.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_gaia_flora_tree_pine.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_gaia_flora_tree_poplar_lombardy.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_gaia_flora_tree_poplar.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_gaia_flora_tree.xml
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- Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template.
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2005-12-17 09:28:26 +00:00 |
template_gaia_flora.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_gaia_geo_mineral.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_gaia_geo_rock.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_gaia_geo.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_gaia.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_structure_civic_civil_centre.xml
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Added foundations for all the building types.
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2006-02-26 22:10:01 +00:00 |
template_structure_civic_house.xml
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Construction JavaScript and XML changes, at least for houses (still need to convert the other building types over).
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2006-02-26 09:56:47 +00:00 |
template_structure_civic_temple.xml
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Added foundations for all the building types.
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2006-02-26 22:10:01 +00:00 |
template_structure_civic.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_structure_defense_scout_tower.xml
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Added foundations for all the building types.
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2006-02-26 22:10:01 +00:00 |
template_structure_defense_wall_gate.xml
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Added foundations for all the building types.
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2006-02-26 22:10:01 +00:00 |
template_structure_defense_wall_tower.xml
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Added foundations for all the building types.
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2006-02-26 22:10:01 +00:00 |
template_structure_defense_wall.xml
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Added foundations for all the building types.
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2006-02-26 22:10:01 +00:00 |
template_structure_economic_farmstead.xml
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Added foundations for all the building types.
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2006-02-26 22:10:01 +00:00 |
template_structure_economic_market.xml
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Added foundations for all the building types.
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2006-02-26 22:10:01 +00:00 |
template_structure_economic_mill.xml
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Added foundations for all the building types.
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2006-02-26 22:10:01 +00:00 |
template_structure_economic.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_structure_gaia_settlement.xml
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Added foundations for all the building types.
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2006-02-26 22:10:01 +00:00 |
template_structure_military_barracks.xml
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Added foundations for all the building types.
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2006-02-26 22:10:01 +00:00 |
template_structure_military_dock.xml
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Added foundations for all the building types.
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2006-02-26 22:10:01 +00:00 |
template_structure_military_fortress.xml
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Added foundations for all the building types.
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2006-02-26 22:10:01 +00:00 |
template_structure_military.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_structure_resource_corral.xml
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Added foundations for all the building types.
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2006-02-26 22:10:01 +00:00 |
template_structure_resource_field.xml
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Added foundations for all the building types.
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2006-02-26 22:10:01 +00:00 |
template_structure_resource.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_structure_special.xml
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Added foundations for all the building types.
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2006-02-26 22:10:01 +00:00 |
template_structure.xml
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Added production queue system and associated events. It might still need some extra features but it should be functional.
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2006-02-22 22:45:16 +00:00 |
template_unit_cavalry_melee_spearman.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_unit_cavalry_melee_swordsman.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_unit_cavalry_melee.xml
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AI stance properties and extended animal templates.
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2006-01-22 05:28:41 +00:00 |
template_unit_cavalry_ranged_archer.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_unit_cavalry_ranged_javelinist.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_unit_cavalry_ranged.xml
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fixes
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2006-01-22 11:08:27 +00:00 |
template_unit_cavalry.xml
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AI stance properties and extended animal templates.
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2006-01-22 05:28:41 +00:00 |
template_unit_fauna_breed_passive.xml
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AI stance properties and extended animal templates.
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2006-01-22 05:28:41 +00:00 |
template_unit_fauna_breed.xml
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AI stance properties and extended animal templates.
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2006-01-22 05:28:41 +00:00 |
template_unit_fauna_herd_passive.xml
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AI stance properties and extended animal templates.
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2006-01-22 05:28:41 +00:00 |
template_unit_fauna_herd.xml
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AI stance properties and extended animal templates.
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2006-01-22 05:28:41 +00:00 |
template_unit_fauna_hunt_aggressive.xml
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AI stance properties and extended animal templates.
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2006-01-22 05:28:41 +00:00 |
template_unit_fauna_hunt_defensive.xml
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AI stance properties and extended animal templates.
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2006-01-22 05:28:41 +00:00 |
template_unit_fauna_hunt_passive.xml
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AI stance properties and extended animal templates.
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2006-01-22 05:28:41 +00:00 |
template_unit_fauna_hunt_skittish.xml
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AI stance properties and extended animal templates.
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2006-01-22 05:28:41 +00:00 |
template_unit_fauna_hunt_violent.xml
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AI stance properties and extended animal templates.
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2006-01-22 05:28:41 +00:00 |
template_unit_fauna_hunt.xml
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AI stance properties and extended animal templates.
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2006-01-22 05:28:41 +00:00 |
template_unit_fauna_wild_aggressive.xml
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AI stance properties and extended animal templates.
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2006-01-22 05:28:41 +00:00 |
template_unit_fauna_wild_defensive.xml
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AI stance properties and extended animal templates.
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2006-01-22 05:28:41 +00:00 |
template_unit_fauna_wild_passive.xml
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AI stance properties and extended animal templates.
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2006-01-22 05:28:41 +00:00 |
template_unit_fauna_wild_violent.xml
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AI stance properties and extended animal templates.
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2006-01-22 05:28:41 +00:00 |
template_unit_fauna_wild.xml
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AI stance properties and extended animal templates.
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2006-01-22 05:28:41 +00:00 |
template_unit_fauna.xml
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AI stance properties and extended animal templates.
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2006-01-22 05:28:41 +00:00 |
template_unit_hero.xml
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AI stance properties and extended animal templates.
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2006-01-22 05:28:41 +00:00 |
template_unit_infantry_melee_spearman.xml
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Moved Run up to affect other units. Also added an Iberian house, which for some reason went AWOL during the entity revision.
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2006-01-18 03:31:21 +00:00 |
template_unit_infantry_melee_swordsman.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_unit_infantry_melee.xml
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AI stance properties and extended animal templates.
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2006-01-22 05:28:41 +00:00 |
template_unit_infantry_ranged_archer.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_unit_infantry_ranged_javelinist.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_unit_infantry_ranged_slinger.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_unit_infantry_ranged.xml
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AI stance properties and extended animal templates.
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2006-01-22 05:28:41 +00:00 |
template_unit_infantry.xml
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Construction JavaScript and XML changes, at least for houses (still need to convert the other building types over).
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2006-02-26 09:56:47 +00:00 |
template_unit_mechanical_ship_bireme.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_unit_mechanical_ship_merchant.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_unit_mechanical_ship_quinquereme.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_unit_mechanical_ship_trireme.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_unit_mechanical_ship.xml
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AI stance properties and extended animal templates.
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2006-01-22 05:28:41 +00:00 |
template_unit_mechanical_siege_ballista.xml
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AI stance properties and extended animal templates.
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2006-01-22 05:28:41 +00:00 |
template_unit_mechanical_siege_onager.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_unit_mechanical_siege_ram.xml
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AI stance properties and extended animal templates.
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2006-01-22 05:28:41 +00:00 |
template_unit_mechanical_siege.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_unit_mechanical.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_unit_super_cavalry.xml
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AI stance properties and extended animal templates.
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2006-01-22 05:28:41 +00:00 |
template_unit_super_infantry.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_unit_super_siege.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_unit_super.xml
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AI stance properties and extended animal templates.
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2006-01-22 05:28:41 +00:00 |
template_unit_support_female_citizen.xml
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Added time parameter on infidelity aura (currently sheep convert instantly but female citizens take 10 seconds).
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2005-12-18 07:30:11 +00:00 |
template_unit_support_healer.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_unit_support_trader.xml
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Added the new entities.
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2005-12-15 22:58:31 +00:00 |
template_unit_support.xml
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AI stance properties and extended animal templates.
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2006-01-22 05:28:41 +00:00 |
template_unit.xml
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Various fixes to notifications and orders
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2006-02-13 03:28:36 +00:00 |