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Network
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Atlas: simple camera control and terrain editing.
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2005-07-03 16:25:48 +00:00 |
scripting
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rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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2005-06-28 04:06:25 +00:00 |
CConsole.cpp
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Atlas: simple camera control and terrain editing.
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2005-07-03 16:25:48 +00:00 |
CConsole.h
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Atlas: simple camera control and terrain editing.
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2005-07-03 16:25:48 +00:00 |
CLogger.cpp
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VS2005 compatibility fixes and warning adjustments:
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2005-07-02 21:42:55 +00:00 |
CLogger.h
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Use the standard Singleton for CLogger, to fix problems with unordered shutdown
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2005-06-13 19:31:48 +00:00 |
ConfigDB.cpp
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rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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2005-06-28 04:06:25 +00:00 |
ConfigDB.h
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s/Prometheus/Pyrogenesis/
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2004-12-05 21:56:09 +00:00 |
CStr.cpp
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CStr: VC2005 fix - mustn't dereference end()
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2005-07-01 22:53:03 +00:00 |
CStr.h
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rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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2005-06-28 04:06:25 +00:00 |
CVFSFile.cpp
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Adjusted error handling minorly
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2004-08-27 21:14:23 +00:00 |
CVFSFile.h
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New JavaScript interface for the network client, plus some linux/gcc/misc fixes
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2005-01-17 04:52:02 +00:00 |
Encryption.cpp
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added precompiled.h everywhere
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2004-06-03 18:38:14 +00:00 |
Encryption.h
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s/Prometheus/Pyrogenesis/
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2004-12-05 21:56:09 +00:00 |
Error.h
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s/Prometheus/Pyrogenesis/
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2004-12-05 21:56:09 +00:00 |
Errors.cpp
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Updated Errors.cpp
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2005-07-22 19:21:19 +00:00 |
Errors.h
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Changed PSERROR to inherit from std::exception
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2005-05-24 00:00:40 +00:00 |
FilePacker.cpp
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Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.
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2005-03-29 20:50:04 +00:00 |
FilePacker.h
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CFilePacker now takes version+magic string in the ctor (allows writing data in one go, so vfs_store can be used).
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2004-12-15 14:26:21 +00:00 |
FileUnpacker.cpp
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Let ScEd open maps with non-VFS filenames. Probably stopped leaking memory.
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2004-12-28 16:17:17 +00:00 |
FileUnpacker.h
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types.h => lib/types.h (avoid name collision)
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2005-02-26 15:13:15 +00:00 |
Font.cpp
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Slightly tidied some small things
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2004-12-16 00:47:12 +00:00 |
Font.h
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Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
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2004-12-27 23:27:26 +00:00 |
Game.cpp
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Atlas: simple camera control and terrain editing.
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2005-07-03 16:25:48 +00:00 |
Game.h
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Atlas: simple camera control and terrain editing.
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2005-07-03 16:25:48 +00:00 |
GameAttributes.cpp
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Corrected garbage collection problem
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2005-05-09 03:26:04 +00:00 |
GameAttributes.h
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ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work.
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2005-04-03 05:02:00 +00:00 |
GameRecord.cpp
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w00t! first batch of actual network support!
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2004-08-16 15:19:17 +00:00 |
GameRecord.h
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- A lot of small network fixes
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2004-09-21 14:40:43 +00:00 |
Hotkey.cpp
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rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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2005-06-28 04:06:25 +00:00 |
Hotkey.h
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Sorry, SVN doesn't seem to be picking up modifications today.
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2005-03-30 18:32:16 +00:00 |
i18n.cpp
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rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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2005-06-28 04:06:25 +00:00 |
i18n.h
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Renamed translate() to I18n::translate(), to minimise conflicts
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2005-05-22 22:58:27 +00:00 |
Interact.cpp
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VS2005 compatibility fixes and warning adjustments:
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2005-07-02 21:42:55 +00:00 |
Interact.h
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- Linux/GCC (as usual :P)
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2005-05-18 05:32:09 +00:00 |
KeyName.cpp
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include SDL or lib/input.h where needed (since lib.h no longer pulls it in)
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2005-01-27 15:31:06 +00:00 |
Loader.cpp
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rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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2005-06-28 04:06:25 +00:00 |
Loader.h
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rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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2005-06-28 04:06:25 +00:00 |
LoaderThunks.h
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added macro that takes care of boilerplate "check for timeout and return progress" code.
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2005-05-04 23:10:11 +00:00 |
LogFile.cpp
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added precompiled.h everywhere
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2004-06-03 18:38:14 +00:00 |
LogFile.h
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s/Prometheus/Pyrogenesis/
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2004-12-05 21:56:09 +00:00 |
NPFont.cpp
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added precompiled.h everywhere
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2004-06-03 18:38:14 +00:00 |
NPFont.h
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rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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2005-06-28 04:06:25 +00:00 |
NPFontManager.cpp
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rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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2005-06-28 04:06:25 +00:00 |
NPFontManager.h
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Added PASAP entity systems
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2004-05-21 23:46:16 +00:00 |
Overlay.cpp
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Terrain XML loading, plus mouse/JS portability and some misc stuff to mix it up
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2005-06-20 15:14:36 +00:00 |
Overlay.h
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Minor warning-fixes and miscellaneous tidiness
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2005-06-20 22:04:08 +00:00 |
OverlayText.cpp
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added precompiled.h everywhere
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2004-06-03 18:38:14 +00:00 |
OverlayText.h
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Fixed #includes.
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2004-05-29 20:50:23 +00:00 |
Parser.cpp
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rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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2005-06-28 04:06:25 +00:00 |
Parser.h
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Minor warning-fixes and miscellaneous tidiness
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2005-06-20 22:04:08 +00:00 |
Player.cpp
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- Linux/GCC (as usual :P)
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2005-05-18 05:32:09 +00:00 |
Player.h
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Re-enabled VC's memory debugging by default (when not using USE_MMGR). Hopefully fixed the resulting memory leaks. Also fixed incompatibilities with VC2005.
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2005-02-27 22:11:26 +00:00 |
Profile.cpp
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- Linux/GCC (as usual :P)
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2005-05-18 05:32:09 +00:00 |
Profile.h
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Gathering and unit training (engine-side); also other minor improvements
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2005-04-15 04:23:33 +00:00 |
ProfileViewer.cpp
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Added CStr and some other things to precompiled.h, to reduce build times.
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2005-06-01 20:12:45 +00:00 |
ProfileViewer.h
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- Linux/GCC (as usual :P)
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2005-05-18 05:32:09 +00:00 |
Pyrogenesis.cpp
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s/Prometheus/Pyrogenesis/
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2004-12-05 21:56:09 +00:00 |
Pyrogenesis.h
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debug_out -> debug_printf; MICROLOG moved to ps/Pyrogenesis.h
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2005-05-11 18:56:30 +00:00 |
Singleton.h
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rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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2005-06-28 04:06:25 +00:00 |
Sound.h
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stripped some headers from deprecated prometheus.h => huge rearrange
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2004-06-03 01:43:33 +00:00 |
StringConvert.cpp
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ScriptableComplex.h: ScriptingHost already includes SpiderMonkey.h
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2005-07-20 04:53:58 +00:00 |
StringConvert.h
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Corrected string conversion slightly
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2005-03-22 12:09:11 +00:00 |
ThreadUtil.h
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philip points out precompiled.h -> string_s.h includes posix.h - too heavy for the PCH
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2005-03-18 22:44:55 +00:00 |
UniDoubler.h
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Added CStr and some other things to precompiled.h, to reduce build times.
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2005-06-01 20:12:45 +00:00 |
utf16string.h
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types.h => lib/types.h (avoid name collision)
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2005-02-26 15:13:15 +00:00 |
Vector2D.h
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Minor changes to sound-script interface.
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2004-11-15 22:30:01 +00:00 |
VFSUtil.cpp
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- Linux/GCC (as usual :P)
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2005-05-18 05:32:09 +00:00 |
VFSUtil.h
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update EnumDirEnts docs. disambiguate <path> parameter - it's dir+name
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2005-05-03 05:03:27 +00:00 |
World.cpp
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Atlas: simple camera control and terrain editing.
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2005-07-03 16:25:48 +00:00 |
World.h
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Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
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2005-05-10 07:13:25 +00:00 |
XercesErrorHandler.cpp
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config: remove HAVE_DEBUGALLOC
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2005-01-23 18:25:28 +00:00 |
XercesErrorHandler.h
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s/Prometheus/Pyrogenesis/
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2004-12-05 21:56:09 +00:00 |
Xeromyces.cpp
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VS2005 compatibility fixes and warning adjustments:
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2005-07-02 21:42:55 +00:00 |
Xeromyces.h
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Partial support for new actor format. Partialer support for missing actors without crashing.
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2005-03-18 22:30:23 +00:00 |
XeroXMB.cpp
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rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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2005-06-28 04:06:25 +00:00 |
XeroXMB.h
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add default ctors for XMBElement and XMBElementList (required by ReadXML closure)
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2005-05-03 21:39:51 +00:00 |
XML.h
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- read() and write() are now implemented as functions (avoids having to #undef them)
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2005-06-22 03:14:35 +00:00 |
XMLUtils.cpp
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security push: checked every strcpy / strncpy. converted most to strcpy_s; some are flagged as "safe" (e.g. if copying literal that's obviously OK)
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2005-03-01 20:13:00 +00:00 |
XMLWriter.cpp
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rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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2005-06-28 04:06:25 +00:00 |
XMLWriter.h
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Revamped CNetClient/CNetServer JS Interface and new CGameAttributes
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2005-01-19 22:32:25 +00:00 |